EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2021 10 builds · 19 commits

Build 9573

22 Aug 2021 · 3 commits · 1 author GIT
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  • Fix POLYMER=0 builds

    Dino Bollinger a564d27 22 Aug, 02:03 FixEngine
  • Improve the CON_ADDLOGVAR command

    Dino Bollinger c624dd6 written 16 Aug 2021 CON
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    Changes: - Passing struct members and player vars as argument now works. - If struct members are accessed without specifying the index, the command will display which index was used by the CON VM. - Enable use of constant values for array indexing in addlogvar - Enable logging of integer constants with addlogvar - General refactoring and code improvement.

  • General

    defineskill and undefineskill changes

    Dino Bollinger b042d9b 22 Aug, 14:12

Build 9512

21 Aug 2021 · 1 commit · 1 author GIT
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  • Initialize blend to 0 when inserting sprites

    Dino Bollinger c0b0118 21 Aug, 22:26 FixEngine
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    This fixes a bug where stale blend values could be transferred over from a previously loaded map.

Build 9505

12 Aug 2021 · 5 commits · 2 authors GIT
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  • Add DUKEWT_CRC to the grpinfo tokens

    Dino Bollinger 0ca1b0c 12 Aug, 18:49
  • Fix two typos in the menu code

    Dino Bollinger 31f7856 12 Aug, 21:33 Fix
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  • Re-enable remote activation of viewscreen using yvel of 1

    Dino Bollinger a192bf4 written 5 Aug 2021 FixEngine
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    A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time.

    Fixes
    terminx/eduke32#41
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Build 9498

5 Aug 2021 · 2 commits · 1 author GIT
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  • Remove leading period from startdir to fix a bug

    Dino Bollinger 54ac18b 5 Aug, 13:03 Fix
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    With the leading period, the resulting path after Bcorrectfilename() is applied does not have a leading slash, causing the string comparison with the defined level filename to fail even if a usermap is part of an episode.

  • Plan B for commit b4f633d1, remove the conditional entirely

    Dino Bollinger 6e394dd 5 Aug, 01:05 Engine
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    The previous attempt broke the window at the start of E1L3 of Duke3D. Whatever this was intended for doesn't work with animated maskwalls.

Build 9492

3 Aug 2021 · 1 commit · 1 author GIT
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  • Extend mapinfo DEF command to support mapart token

    Dino Bollinger 23d7d55 written 2 Aug 2021 Engine
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    Usage: mapinfo { mapmd4 <md4sum> mapart "mapart/testart_XX.ART" } The specified path must end with the suffix "_XX.ART" (case-insensitive). The actual files need to be numbered from "_00.ART" to "_19.ART". Just like with maphacks, an md4 sum is required. This allows sharing the same per-map art between multiple levels.

July 2021 9 builds · 20 commits

Build 9468

7 Jul 2021 · 7 commits · 1 author GIT
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  • Disable midi driver menu items when music is off

    Dino Bollinger 73aac5b written 5 Jul 2021
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    Changing the values while the music is off is not supposed to be possible. Disable the menu items for consistency.

  • Fix problems when changing renderer after having seen a mirror

    Dino Bollinger b10f911 written 5 Jul 2021 FixEngine
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    If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50

  • Do not spawn the dummyplayer sprite when standing on TROR water

    Dino Bollinger 1c63be2 written 6 Jul 2021 FixEngine
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    Fixes terminx/eduke32#76 and terminx/eduke32#91

  • Fix bug that prevents active enemies from crushing the player

    Dino Bollinger 1d13a4d written 6 Jul 2021 Fix
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  • Fix usermap not reloading properly after opening newgame menu

    Dino Bollinger 0289282 written 6 Jul 2021 Fix
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June 2021 6 builds · 7 commits