EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2022 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 11 builds · 15 commits

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September 2022 1 build · 1 commit

July 2022 1 build · 1 commit

May 2022 2 builds · 2 commits

Build 10042

6 May 2022 · 1 commit · 1 author GIT
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  • Fix building on Linux with GTK Startup Window

    Dino Bollinger 02503e9 6 May, 13:43 Fix
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    Also changes the case of the hardcoded strings "STUFF.DAT" and "NUKELAND.MAP" to match the file case in the download on Ken's website.

April 2022 7 builds · 11 commits

Build 10036

27 Apr 2022 · 3 commits · 1 author GIT
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  • Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd

    Dino Bollinger b51e7ac 27 Apr, 17:26 FixEngine
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    Resolved by creating the index file before trying to read from it

  • Make standalone build gamefunc names available in non-standalone builds as well

    Dino Bollinger 4e85f36 27 Apr, 20:18 Fix
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    Fixes issues when launching Fury with synthesis eduke32 builds

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Build 10013

20 Apr 2022 · 1 commit · 1 author GIT
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  • Fix viewscreens being permanently deactivated after loading a save

    Dino Bollinger f54d796 20 Apr, 22:59 Fix
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    Also decreases MAXUSERTILES to (MAXTILES - 256) to ensure the tilespace used by the viewscreens isn't encroached on by user tiles.

Build 9992

12 Apr 2022 · 1 commit · 1 author GIT
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  • Fix an oversight in the keybind menu that could cause a crash

    Dino Bollinger 4a517bf 12 Apr, 17:02 Fix
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    Only occurred if some of the gamefuncs were disabled.