EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 72 builds · 107 commits

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July 2022 1 build · 1 commit

May 2022 2 builds · 2 commits

Build 10042

6 May 2022 · 1 commit · 1 author GIT
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  • Fix building on Linux with GTK Startup Window

    Dino Bollinger 02503e9 6 May, 13:43 Fix
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    Also changes the case of the hardcoded strings "STUFF.DAT" and "NUKELAND.MAP" to match the file case in the download on Ken's website.

April 2022 7 builds · 11 commits

Build 10036

27 Apr 2022 · 3 commits · 1 author GIT
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  • Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd

    Dino Bollinger b51e7ac 27 Apr, 17:26 FixEngine
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    Resolved by creating the index file before trying to read from it

  • Make standalone build gamefunc names available in non-standalone builds as well

    Dino Bollinger 4e85f36 27 Apr, 20:18 Fix
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    Fixes issues when launching Fury with synthesis eduke32 builds

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Build 10013

20 Apr 2022 · 1 commit · 1 author GIT
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  • Fix viewscreens being permanently deactivated after loading a save

    Dino Bollinger f54d796 20 Apr, 22:59 Fix
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    Also decreases MAXUSERTILES to (MAXTILES - 256) to ensure the tilespace used by the viewscreens isn't encroached on by user tiles.

Build 9992

12 Apr 2022 · 1 commit · 1 author GIT
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  • Fix an oversight in the keybind menu that could cause a crash

    Dino Bollinger 4a517bf 12 Apr, 17:02 Fix
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    Only occurred if some of the gamefuncs were disabled.

December 2021 4 builds · 4 commits

Build 9881

23 Dec 2021 · 1 commit · 1 author GIT
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  • Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE

    Dino Bollinger 7c0a304 23 Dec, 09:39 FixCON
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    Within EVENT_GETBONUSTILE, you can now set ud.return[0] to ud.return[4] to change each frame of the bonus screen animation separately.

Build 9841

10 Dec 2021 · 1 commit · 1 author GIT
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  • Only attempt to switch subweapon if we actually have the weapon

    Dino Bollinger a6dfd93 written 9 Dec 2021 FixCON
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    This fixes a bug in World Tour where trying to switch to the flamethrower while the current weapon is the freezer, and you have flamethrower ammo but not the actual weapon itself, then this instead locks the weapon key, preventing you from switching back to the freezer from other weapons. This bug also affected the Shrinker, but only if CON code changes the 'gotweapon 11' value to 0 after the player obtains the weapon.

Build 9840

8 Dec 2021 · 1 commit · 1 author GIT
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  • Remove the 'previousboardfilename' mapart hack

    Dino Bollinger dfee579 written 1 Dec 2021 Fix
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    This was a bandaid that prevented repeatedly loading the same mapart when loading savegames. This meant having to constantly update the buffer whenever clearing mapart, which is undesirable. Fixes mapart not reloading after quitting to title, or ending an episode and then loading a savegame.

November 2021 3 builds · 3 commits

August 2021 8 builds · 11 commits

Build 9512

21 Aug 2021 · 1 commit · 1 author GIT
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  • Initialize blend to 0 when inserting sprites

    Dino Bollinger c0b0118 21 Aug, 22:26 FixEngine
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    This fixes a bug where stale blend values could be transferred over from a previously loaded map.