EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2023 1 build · 1 commit

Aprile 2022 2 build · 2 commit

Build 10040

29 apr 2022 · 3 commit · 1 autore GIT
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  • Introduce actor event 'EVENT_PREACTORDAMAGE'

    Dino Bollinger 9c9518f scritto il 6 feb 2022 CON
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    This event is executed when an actor runs A_IncurDamage(), and is placed just before subtracting 'htextra' from 'extra' and updating the actor's owner (i.e. just before damage is applied to the actor). For useractors, this normally occurs when ifhitweapon is called. Set RETURN to a nonzero value to skip applying the damage. This will also cause the 'ifhitweapon' conditional to skip the branch. Note that doing so will not automatically reset htextra to 0.

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Febbraio 2022 1 build · 1 commit

Dicembre 2021 5 build · 5 commit

Build 9881

23 dic 2021 · 1 commit · 1 autore GIT
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  • Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE

    Dino Bollinger 7c0a304 23 dic, 09:39 FixCON
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    Within EVENT_GETBONUSTILE, you can now set ud.return[0] to ud.return[4] to change each frame of the bonus screen animation separately.

Build 9880

22 dic 2021 · 1 commit · 1 autore GIT
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  • Add event EVENT_GETBONUSTILE to change bonus screen pic

    Dino Bollinger c1d069e scritto il 20 nov 2021 CON
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    The RETURN value will be set to the current base bonusscreen tile, and changing it will change the tiles displayed in the bonusscreen.

Build 9841

10 dic 2021 · 1 commit · 1 autore GIT
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  • Only attempt to switch subweapon if we actually have the weapon

    Dino Bollinger a6dfd93 scritto il 9 dic 2021 FixCON
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    This fixes a bug in World Tour where trying to switch to the flamethrower while the current weapon is the freezer, and you have flamethrower ammo but not the actual weapon itself, then this instead locks the weapon key, preventing you from switching back to the freezer from other weapons. This bug also affected the Shrinker, but only if CON code changes the 'gotweapon 11' value to 0 after the player obtains the weapon.

Build 9839

8 dic 2021 · 7 commit · 2 autori GIT
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  • Reset all actor vars in prelevel() regardless of the sprite's statnum

    Dino Bollinger 452f818 8 dic, 10:02 EngineCON
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    Previously, only sprites with statnum 0 would have their per-actor variables reset to the default on map load. This meant that sprites with statnums that were pre-defined in the map would inherit the actor var values of the sprites with corresponding spriteNums from the previous map. Additionally, the per-actor var reset is now performed before EVENT_PRELEVEL, meaning that any changes to actorvar that occur in this event will now persist. Previously, altering actor vars for sprites with statnum 0 in this event would not have any effect, as they would be reset to their defaults afterwards.

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Build 9830

1 dic 2021 · 2 commit · 1 autore GIT
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  • Add sanity checking to CON decimals, hex constants and labels

    Dino Bollinger f33c7ce 1 dic, 14:55 CON
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    * Scripts no longer compile if a hex constant is malformed (e.g. 0x, 0xz) * Compiler will now warn if a decimal or hex constant isn't terminated in a sane manner. (example: digit is followed by letters: "100ab") * Compiler will now warn if a label starts with digits. This is done to prevent ambiguity between integer constants and actual labels.

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Novembre 2021 1 build · 1 commit

Build 9750

1 nov 2021 · 2 commit · 1 autore GIT
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  • Add the CON commands `getngcflags` and `setngcflags`

    Dino Bollinger e3df820 scritto il 18 set 2021 CON
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    Usage: ``` getngcflags <var> <idx1> [<idx2>...] setngcflags <const/var> <idx1> [<idx2>...] ``` Gets/sets the flags for the newgamechoices entries at the specified indices. The index list is variable-sized, up to a maximum of 3. This can be used to enable/disable the MEF_Hidden and MEF_Locked state. Supersedes the userdef struct members: `m_newgamecustomopen` and `m_newgamecustomsubopen`.

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Settembre 2021 1 build · 1 commit

Build 9607

27 set 2021 · 1 commit · 1 autore GIT
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  • Add events EVENT_PREUPDATEANGLES and EVENT_POSTUPDATEANGLES

    Dino Bollinger 9741acb scritto il 22 ago 2021 CON
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    These events trigger once every frame and provide access to the input struct value updates of each frame. This makes it possible to alter input.q16avel and input.q16horz again, even with smooth mouse aiming. Addresses terminx/eduke32#132

Agosto 2021 2 build · 2 commit

Build 9573

22 ago 2021 · 3 commit · 1 autore GIT
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  • Improve the CON_ADDLOGVAR command

    Dino Bollinger c624dd6 scritto il 16 ago 2021 CON
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    Changes: - Passing struct members and player vars as argument now works. - If struct members are accessed without specifying the index, the command will display which index was used by the CON VM. - Enable use of constant values for array indexing in addlogvar - Enable logging of integer constants with addlogvar - General refactoring and code improvement.

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Giugno 2021 1 build · 1 commit

Giugno 2020 1 build · 1 commit

Build 9148

13 giu 2020 · 1 commit · 1 autore GIT
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  • Generale

    Expose newgamecustom menu and submenu index to CON (read-only).

    Dino Bollinger 5c8110d 13 giu, 09:58 CON
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    New userdef struct members: ud.m_newgamecustom, ud.m_newgamecustomsub