EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2021 5 builds · 7 commits

Build 9468

7 Jul 2021 · 7 commits · 1 author GIT
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  • Fix problems when changing renderer after having seen a mirror

    Dino Bollinger b10f911 written 5 Jul 2021 FixEngine
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    If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50

  • Do not spawn the dummyplayer sprite when standing on TROR water

    Dino Bollinger 1c63be2 written 6 Jul 2021 FixEngine
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    Fixes terminx/eduke32#76 and terminx/eduke32#91

  • Fix ST 30 sectors playing the wrong sound after save load

    Dino Bollinger d893440 written 6 Jul 2021 FixEngine
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June 2021 1 build · 1 commit

July 2020 1 build · 1 commit

Build 9205

27 Jul 2020 · 2 commits · 1 author GIT
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  • Fix tilescreen drawing for Polymer renderer.

    Dino Bollinger 74f7b0d 27 Jul, 22:33 FixEngine
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    According to pogo in a previous commit, GL_TEXTURE_2D is deprecated. However, polymer cannot draw the tiles in the tilescreen correctly without enabling it first, else it shows white boxes instead. This fixes terminx/eduke32#93

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June 2020 1 build · 1 commit