Build 9484
GIT-
Delete existing dummyplayer sprite if standing on TROR water
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Fixes terminx/eduke32#76 and terminx/eduke32#91 (for real this time)
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Delete existing dummyplayer sprite if standing on TROR water
Fixes terminx/eduke32#76 and terminx/eduke32#91 (for real this time)
Replace klabs(x) with max(0, x) in overhead sprite computation
Fix problems when changing renderer after having seen a mirror
If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50
Do not spawn the dummyplayer sprite when standing on TROR water
Fixes terminx/eduke32#76 and terminx/eduke32#91
Fix ST 30 sectors playing the wrong sound after save load
log application parameters
Fix tilescreen drawing for Polymer renderer.
According to pogo in a previous commit, GL_TEXTURE_2D is deprecated. However, polymer cannot draw the tiles in the tilescreen correctly without enabling it first, else it shows white boxes instead. This fixes terminx/eduke32#93
Fix 3D model animation depending on the number of sprites present on the map.
Fixes terminx/eduke32#64.