EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2012 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2012 4 builds · 12 commits

Build 2957

22 Aug 2012 · 6 commits · 1 author SVN
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  • don't wrongly change pitch for sounds originating from 2nd player.

    Helixhorned r2956 22 Aug, 15:50
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    For example, if the first one is underwater.

  • tweak base palette application, remove resp. code from splitscr.con.

    Helixhorned r2955 22 Aug, 15:49 CON
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    Basically, base palettes with lower indices trump higher ones. For example, when one player is underwater and the other above, the normal palette takes precedence.

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Build 2950

21 Aug 2012 · 2 commits · 1 author SVN
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  • print "reserved" quotes in the upper half of the screen.

    Helixhorned r2950 21 Aug, 10:39
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    Reverved quotes are ones like "Killed by xxx". Since they're only shown for the first player for now, printing them in the upper part makes more sense (in above/below split, the first player is above).

  • tweak weapon selection to do the expected thing for shrinker/grower.

    Helixhorned r2949 21 Aug, 10:37

Build 2948

20 Aug 2012 · 11 commits · 1 author SVN
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  • handle crosshairs for above/below split and regard crosshairscale.

    Helixhorned r2945 20 Aug, 14:29
  • support for above/below screen split.

    Helixhorned r2944 20 Aug, 14:28
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    To enable it, the HUD-less (maximized) screen size must be selected.

  • tweak view drawing: use player's cursectnum and simulate z clamping.

    Helixhorned r2939 20 Aug, 14:23
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    Using the players's cursectnum instead of "updating" the sectnum means that it won't glitch on SoS. The z clamping (basically a port of some code from G_DrawRooms) is so that the view won't be drawn from under the floor when shrunk.

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Build 2915

16 Aug 2012 · 20 commits · 1 author SVN
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