EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2019 1 build · 1 commit

January 2017 1 build · 2 commits

December 2016 1 build · 3 commits

Build 5974

25 Dec 2016 · 26 commits · 1 author SVN
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  • Call SDL_StopTextInput immediately after initialization so IMEs do not interfere with gameplay keypresses.

    Hendricks266 r5969 25 Dec, 22:02
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    An example of is on Mac, where holding the 'A' key caused a small overlay with accented forms of the character to appear.

  • Place SDL_KEYDOWN events into keyasciififo[] when SDL_TEXTINPUT events are disabled.

    Hendricks266 r5968 25 Dec, 22:02 Fix
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    This way, SDL_StopTextInput() does not break text entry for code that uses keyasciififo[] but does not currently call SDL_StartTextInput(), or if it cannot, such as Duke's cheat entry. Technically we could revert r5326 and r5331, but since we only currently have support for showing ASCII text glyphs as bitmap fonts in ART tiles, there is no point to showing an IME on platforms that don't need an on-screen keyboard.

  • Disable a missed instance of sysgamma under EDUKE32_GLES, not just __ANDROID__.

    Hendricks266 r5962 25 Dec, 22:02
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October 2016 2 builds · 5 commits

Build 5925

31 Oct 2016 · 9 commits · 2 authors SVN
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  • Remove disabling certain mouse features under debug builds. It makes mouse aiming unusable.

    Hendricks266 r5921 written 29 Oct 2016
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    If you need to release the mouse for some reason when you can't pull down the console (such as hitting a breakpoint), execute "grabmouse_low(0)" from your debugger. Alt+Tab is your friend. DONT_BUILD.

  • Work around warning: signed and unsigned type in conditional expression [-Wsign-compare] indirectly caused by the SDL 2.0.5 headers making all preprocessor macro literals unsigned.

    Hendricks266 r5918 written 29 Oct 2016
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May 2016 1 build · 1 commit