EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2015 1 build · 1 commit

Build 5019

19 feb 2015 · 3 commit · 1 autore SVN
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  • in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

    Helixhorned r5019 19 feb, 09:41 FixEngineCON
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    This fixes the level 5 corruption encountered when issuing that iteration. (Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.) It is also mandatory anyhow since the last sprite may be contained in the map.

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Febbraio 2014 1 build · 1 commit

Dicembre 2013 1 build · 1 commit

Ottobre 2013 1 build · 1 commit

Build 4125

28 ott 2013 · 5 commit · 1 autore SVN
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  • when failing to load file, don't append '.m32' if already there.

    Helixhorned r4124 28 ott, 14:26 EngineCON
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    So that there are no error messages like "M32 file `a.m32.m32' not found." Also, in build.c's 'save as' code, add a bound check that would probably always pass in practice, but looks a bit safer and may fail in very cornerly cases.

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Aprile 2013 1 build · 1 commit

Build 3701

21 apr 2013 · 8 commit · 1 autore SVN
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  • in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.

    Helixhorned r3699 21 apr, 12:55 FixEngineCON
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    This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

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Febbraio 2013 1 build · 1 commit

Luglio 2012 1 build · 1 commit

Aprile 2012 1 build · 1 commit

Build 2592

5 apr 2012 · 3 commit · 1 autore SVN
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  • fix some commands breaking too early in case of a failed validation.

    Helixhorned r2591 5 apr, 12:49 FixEngineCON
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    If one next instruction happened to be interpreted, madness would ensue, because the pointer wouldn't be aligned on the "opcode" part anymore. Also, with "seti", set current sprite index only after a successful validation.

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Agosto 2010 1 build · 1 commit

Build 1683

3 ago 2010 · 1 commit · 1 autore SVN
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  • added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines

    Helixhorned r1683 3 ago, 15:21 EngineCON

Ottobre 2009 1 build · 1 commit