EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2024

June 2024

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September 2023

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April 2023

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November 2021

October 2021

February 2020

December 2019

  • Remove keyboard layout switching entirely

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    Upon testing this already seems to do the right thing in game and editor, with winlayer, SDL 1.2, and SDL 2: use the labels on the keys when entering text such as in the console, and the positions of the keys for everything else.

August 2019

January 2017

December 2016

October 2016

September 2016

  • Update libpng to 1.6.25, built with GCC 6.2.

    Hendricks266 r5847 5 Sep, 19:15 Build 5852 Fix
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    Fixes warning: type 'struct _SETJMP_FLOAT128' violates one definition rule [-Wodr]

February 2016

January 2016

December 2014

July 2014

  • Update libraries.

    Hendricks266 r4539 written 10 Jul 2014 Build 4552
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    - libpng to 1.6.12 - LuaJIT to Git HEAD >= 2.0.3 - instructions.txt DONT_BUILD.

February 2014

October 2013

  • Add SDL2 headers and libraries to the repo for quick-and-easy building and static linking. (SDL2 uses the zlib license so we are in the clear.)

    Hendricks266 r4099 12 Oct, 23:17 Build 4101

May 2013

March 2013

  • make the crash log file named eduke32_or_mapster32.crash.log.

    Helixhorned r3625 29 Mar, 08:59 Build 3627 Fix
  • Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.

    Hendricks266 r3581 21 Mar, 02:48 Build 3582

November 2012