EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2014 1 build · 1 commit

Build 4275

28 gen 2014 · 1 commit · 1 autore SVN
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  • when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.

    Helixhorned r4275 28 gen, 11:03
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    In the non-Lunatic build naturally, since the Lunatic one uses its own member.

Ottobre 2012 1 build · 1 commit

Build 3078

14 ott 2012 · 7 commit · 1 autore SVN
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  • Prototypical no-SE7 water submersion/emersion.

    Helixhorned r3072 14 ott, 13:41 Engine
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    Submersion only happens when the upper sector has lotag 1 and its vertical neighbor has lotag 2 (this can be useful to create non-submergible above-water sectors). Currently, only the player is handled. On the implementation side, the water handling code is split into P_Submerge() and P_Emerge() preparing the "teleportation", and P_FinishWaterChange() for the finalization.

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Maggio 2011 1 build · 1 commit

Build 1895

23 mag 2011 · 1 commit · 1 autore SVN
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  • join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy

    Helixhorned r1895 23 mag, 15:42 Engine