EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 3 active

Showing 15 builds · 27 commits

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Commit details:

December 2021 1 build · 1 commit

October 2021 3 builds · 6 commits

Build 9631

6 Oct 2021 · 24 commits · 2 authors GIT
Open build
  • SW

    fix allocator mismatches between a few allocations and frees

    TerminX 4bc4f8d written 31 Jul 2020 Fix
  • SW

    menus don't need their own input buffering and repeat handling anymore because it's handled in mact

    TerminX 8f2ca24 written 14 Jul 2021
  • SW

    half-assed attempt at making controller input work

    TerminX 08d6271 written 14 Jul 2021
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    It's not as half-assed as it was before, but still pretty damn half-assed.

  • SW

    digital axes on mice haven't been a thing for a while.

    TerminX 5611eb5 written 14 Jul 2021
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August 2021 2 builds · 8 commits

Build 9582

24 Aug 2021 · 9 commits · 1 author GIT
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Open the build to see all 9 commits

July 2021 4 builds · 6 commits

Build 9476

13 Jul 2021 · 2 commits · 1 author GIT
Open build
  • SW

    Scroll through command history in the same order as original release of the game.

    sirlemonhead 3191b5f written 12 Jul 2021
  • SW

    Simplify game's command history to remove a bunch of strcpy()s. Also fixes ASAN error.

    sirlemonhead 1a12080 written 12 Jul 2021 Fix

June 2021 4 builds · 5 commits

January 2021 1 build · 1 commit

Build 9309

30 Jan 2021 · 1 commit · 1 author GIT
Open build
  • SW

    Fix Lo Wang's Rap from being skipped at endgame

    Jonathon Fowler d2ee87a written 31 Jan 2021 Fix
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    The song should play once before returning to the menu, so the 'loop' parameter needs to be honoured within PlaySong() too.

    Fixes
    #35