EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2020 5 builds · 41 commits

Build 9003

20 May 2020 · 48 commits · 3 authors GIT
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April 2020 2 builds · 23 commits

Build 8863

14 Apr 2020 · 13 commits · 1 author GIT
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  • SW

    Remove unused wfe_Clock variable

    NY00123 1051f00 14 Apr, 22:35
  • SW

    This hopefully resolves issues with leaving multiplayer games

    NY00123 54fe355 14 Apr, 19:09
  • SW

    Interpolate sector objects in non-demo, single player games.

    NY00123 6bf8d9c 14 Apr, 18:17 Engine
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    Let's see if this is breaking anything.

  • SW

    Reset the number of interpolations on level load

    NY00123 f91e681 14 Apr, 00:13
  • SW

    Let's replace the macro PEDANTIC_MODE with variable PedanticMode

    NY00123 742ae8a 14 Apr, 18:57
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Build 8846

12 Apr 2020 · 30 commits · 2 authors GIT
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  • SW

    Rename q16avel -> q16angvel and q16horz -> q16aimvel.

    NY00123 234a272 12 Apr, 23:28
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    While it is understandable that avel and horz came from Duke3D, having both q16horiz and q16horz in the updated SW_PACKET struct can be confusing, and the alternative notation is more consistent with the original struct field names of angvel and aimvel, as well as the differing uses of the name angvel still present in player.cpp.

  • SW

    This is a better place for a slave which quits to set QuitFlag

    NY00123 af68572 written 11 Apr 2020
  • SW

    Use the old interpolation path in drawscreen if player is dead

    NY00123 d340382 written 11 Apr 2020
  • SW

    With the input tied to frame rate, disable aiming while the

    NY00123 87beaad written 11 Apr 2020
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    player is dead, and also disable horizontal aiming while on a ladder.

  • SW

    Make horiz centering a bit less immediate again

    NY00123 618e73a written 11 Apr 2020
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