EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 2 attivi

Visualizzate 44 build · 144 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Febbraio 2026 1 build · 3 commit

Build 10664

3 feb 2026 · 12 commit · 2 autori GIT
Apri la build
  • SW

    Silence unused variable warnings in `ASSERT` macro

    Hendricks266 4ff695e 3 feb, 02:00
  • SW

    Enable `-dp`, `-dr`, `-ddr`, `-dt`, `-de` cmd parameters for demos

    Hendricks266 de46ef7 3 feb, 01:27
  • SW

    Fix warning: format string is not a string literal (potentially insecure) [-Wformat-security]

    Hendricks266 ade9580 3 feb, 01:16 Fix
    Mostra dettagli
    Segue
    954e9b1 — SW: Add template function TerminateWithMsg and wrapper TerminateWithSimpleMsg (Build 10651)
Apri la build per vedere tutti i 12 commit

Ottobre 2025 3 build · 20 commit

Build 10651

23 ott 2025 · 13 commit · 1 autore GIT
Apri la build
  • SW

    Fix null pointer dereferences in case of showing inventory bar right before player kill

    NY00123 bf58c7b scritto il 21 ott 2025 Fix
  • SW

    Comment out definition and declaration of unused function _ErrMsg

    NY00123 8e1972a scritto il 21 ott 2025
  • SW

    Use TerminateWithMsg in _Assert

    NY00123 95ef384 scritto il 21 ott 2025
  • SW

    Use TerminateWithMsg in JS_DrawMirrors

    NY00123 26cfce5 scritto il 20 ott 2025
  • SW

    Use TerminateWithMsg in JS_PlockError as well

    NY00123 38465ff scritto il 20 ott 2025
    Mostra dettagli

    There are unfortunate duplications of the shared string, but such occurrences don't seem to be that common so far.

Apri la build per vedere tutti i 13 commit

Build 10636

14 ott 2025 · 6 commit · 1 autore GIT
Apri la build
  • SW

    Improve prediction of interpolated bob_z value

    NY00123 fdbcb0b 14 ott, 21:39
    Mostra dettagli

    The addition of the "bob_z" field to the PREDICT struct might be unnecessary, technically speaking, but it probably won't hurt to ensure values are synced.

  • SW

    Fixed player movement prediction, now actually based on predicted angle

    NY00123 964ce88 14 ott, 20:02 Fix
  • SW

    Fix switch to double Uzi for multiplayer games upon pick-up of second Uzi

    NY00123 8c88202 scritto il 13 ott 2025 Fix
  • SW

    Simplify HandleWeaponAutoSwitch usage to go through the DamageData array

    NY00123 1ca030f scritto il 12 ott 2025
  • SW

    Fix multiplayer sync errors with the weapon auto-switching toggle

    NY00123 2969374 scritto il 12 ott 2025 Fix
    Mostra dettagli

    This also permanently enables weapon auto-switching for PedanticMode. The idea here is that outside of pedantic mode, within multiplayer games, a new bit or more of the inspected player's Flags2 field will be set for the weapon. Afterwards, only for player no. myconnectindex, the function getinput will set loc->bits as if a matching key was pressed for selecting the weapon. loc->bits should be properly synced. Note that each player's structure, including Flags2, is reset within InitNewGame, but not from InitLevel as far as I may tell.

Apri la build per vedere tutti i 6 commit

Build 10630

8 ott 2025 · 1 commit · 1 autore GIT
Apri la build
  • SW

    Fix voxels introducing glitched sprites in ROR sectors

    Hendricks266 be77ad3 8 ott, 20:45 FixEngine
    Mostra dettagli
    Segue
    6e6b82d — Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48 (Build 10380)

Dicembre 2024 1 build · 2 commit

Build 10608

26 dic 2024 · 8 commit · 3 autori GIT
Apri la build
  • SW

    Add `classic` subdirectory to search path when Redux is detected

    Hendricks266 95f0931 26 dic, 22:26 Fix
    Mostra dettagli

    SWCR v1.1.9 edits SW.GRP to incorrectly address the issue of invisible Bouncing Betty mines. Fortunately, the copy in the DOSBox installation is unmodified. The true cause of the problem is in the code and VoidSW already fixes it. See-also: e0b7c69d39816718acd54029e7309b4921937b9a See-also: 5d02c8bd5fb4e0c897128cb868472c7e2c34bd2d

  • SW

    Handle the absence of voxel and parental lock .txt files correctly

    Hendricks266 c618a24 26 dic, 22:22 Engine
    Mostra dettagli

    Avoids showing the user a nonsensical error message and prevents aborting in debug builds.

Apri la build per vedere tutti i 8 commit

Luglio 2024 1 build · 1 commit

Giugno 2024 1 build · 1 commit

Marzo 2024 1 build · 1 commit

Novembre 2023 1 build · 1 commit

Settembre 2023 1 build · 1 commit

Agosto 2023 3 build · 7 commit

Build 10380

27 ago 2023 · 16 commit · 2 autori GIT
Apri la build
Apri la build per vedere tutti i 16 commit

Maggio 2023 1 build · 7 commit

Build 10285

29 mag 2023 · 17 commit · 1 autore GIT
Apri la build
  • SW

    Fix minor warnings

    Hendricks266 21bdc91 29 mag, 07:24 Fix
  • SW

    Fix warning: 'basepal_' violates the C++ One Definition Rule [-Wodr]

    Hendricks266 d6d19b2 29 mag, 06:17 Fix
    Mostra dettagli

    I don't understand how something in SW's common_game.h could conflict with Duke3D's common_game.h right now, but it did.

  • SW

    Fix misleading indentation in MP text chat code

    Hendricks266 99ec122 29 mag, 06:06 Fix
  • SW

    Remove unused globals relating to mouse axes

    Hendricks266 15cf6c3 29 mag, 06:04
  • SW

    Fix warning C4805: '==': unsafe mix of type 'short' and type 'bool' in operation

    Hendricks266 8371629 29 mag, 05:31 Fix
Apri la build per vedere tutti i 17 commit

Luglio 2022 1 build · 1 commit

Febbraio 2022 1 build · 1 commit

Dicembre 2021 1 build · 1 commit

Ottobre 2021 3 build · 6 commit

Build 9631

6 ott 2021 · 24 commit · 2 autori GIT
Apri la build
  • SW

    fix allocator mismatches between a few allocations and frees

    TerminX 4bc4f8d scritto il 31 lug 2020 Fix
  • SW

    menus don't need their own input buffering and repeat handling anymore because it's handled in mact

    TerminX 8f2ca24 scritto il 14 lug 2021
  • SW

    half-assed attempt at making controller input work

    TerminX 08d6271 scritto il 14 lug 2021
    Mostra dettagli

    It's not as half-assed as it was before, but still pretty damn half-assed.

  • SW

    digital axes on mice haven't been a thing for a while.

    TerminX 5611eb5 scritto il 14 lug 2021
Apri la build per vedere tutti i 24 commit