EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 71 builds · 332 commits

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November 2019 7 builds · 43 commits

Build 8309

26 Nov 2019 · 17 commits · 1 author SVN
Open build
  • SW

    Allow the Run key to Walk when AutoRun is enabled

    Hendricks266 r8309 26 Nov, 00:25
  • SW

    Fix non-debug builds on Windows

    Hendricks266 r8308 26 Nov, 00:24 Fix
  • SW

    Update the port credits

    Hendricks266 r8307 26 Nov, 00:24
    Show details

    Still far from perfect.

  • SW

    Copy the sln==1 GetUpperLowerSector case from the editor to the game

    Hendricks266 r8306 26 Nov, 00:24 Engine
    Show details

    This avoids upper and lower remaining unmodified. Sector 469 in Seppuku Station causes it!

  • SW

    Improve the modern key defaults

    Hendricks266 r8305 26 Nov, 00:24
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October 2019 1 build · 1 commit

April 2019 2 builds · 45 commits

April 2018 1 build · 1 commit

January 2017 1 build · 8 commits

May 2015 2 builds · 28 commits

Build 5229

19 May 2015 · 19 commits · 1 author SVN
Open build
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 May, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 May, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 May, 15:10 Fix
  • SW

    Replace calls to Error() with buildprintf().

    Hendricks266 r5225 19 May, 15:09
  • SW

    Update MFILE to use the same calls KenBuild uses to save.

    Hendricks266 r5224 19 May, 15:09
Open the build to see all 19 commits

Build 5210

19 May 2015 · 14 commits · 1 author SVN
Open build
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 May, 15:04 Engine
  • SW

    Modify the border-drawing code to work with our widescreen code.

    Hendricks266 r5208 19 May, 15:03
  • SW

    automapping (deleted), visibility --> g_visibility, numpalookups --> numshades

    Hendricks266 r5207 19 May, 15:03
  • SW

    Update some API calls.

    Hendricks266 r5206 19 May, 15:03
  • SW

    Misc adjustments.

    Hendricks266 r5205 19 May, 15:02
Open the build to see all 14 commits