Build 10651
GIT-
Fix null pointer dereferences in case of showing inventory bar right before player kill
SVN handles and Git names are merged into one person.
Fix null pointer dereferences in case of showing inventory bar right before player kill
Fixed player movement prediction, now actually based on predicted angle
Fix switch to double Uzi for multiplayer games upon pick-up of second Uzi
Fix multiplayer sync errors with the weapon auto-switching toggle
This also permanently enables weapon auto-switching for PedanticMode. The idea here is that outside of pedantic mode, within multiplayer games, a new bit or more of the inspected player's Flags2 field will be set for the weapon. Afterwards, only for player no. myconnectindex, the function getinput will set loc->bits as if a matching key was pressed for selecting the weapon. loc->bits should be properly synced. Note that each player's structure, including Flags2, is reset within InitNewGame, but not from InitLevel as far as I may tell.
Fix voxels introducing glitched sprites in ROR sectors