EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 39 builds · 219 commits

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January 2020 1 build · 16 commits

Build 8533

3 Jan 2020 · 39 commits · 1 author SVN
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  • SW

    Fix FindDistance3D calls to not z>>4 at the call site

    Hendricks266 r8525 written 25 Dec 2019 Fix
    Show details

    This is handled by the function itself now. Fixes the distance issue with the ceiling fan.

  • SW

    Draw the crosshair actually centered

    Hendricks266 r8524 written 25 Dec 2019
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    Thanks to Striker for the tip.

  • SW

    Detect absence of pic_yinyang and use pic_shuriken1 for cursor instead

    Hendricks266 r8517 written 25 Dec 2019 Fix
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    Fixes menu usability with game data versions before 1.2

  • SW

    Avoid memory leaks when playing a new music file

    Hendricks266 r8516 written 25 Dec 2019 Fix
  • SW

    Run all allocations through Xmalloc et al

    Hendricks266 r8515 written 25 Dec 2019
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December 2019 4 builds · 14 commits

Build 8350

3 Dec 2019 · 6 commits · 1 author SVN
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Open the build to see all 6 commits

November 2019 7 builds · 43 commits

Build 8344

29 Nov 2019 · 10 commits · 1 author SVN
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Open the build to see all 10 commits

Build 8334

28 Nov 2019 · 7 commits · 1 author SVN
Open build
  • SW

    Enable Run mode by default

    Hendricks266 r8334 28 Nov, 23:54
  • SW

    Set up very basic OSD appearance

    Hendricks266 r8333 28 Nov, 23:54
  • SW

    Add Redux's -addon1 and -addon2 command line parameters

    Hendricks266 r8332 28 Nov, 23:53
  • SW

    Add support for loading dependent GRPs -- and Redux's Twin Dragon

    Hendricks266 r8331 28 Nov, 23:53
  • SW

    Port more efficient startup window game data selection infrastructure

    Hendricks266 r8330 28 Nov, 23:53
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    This includes saving the user's selection to the cfg.

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Build 8309

26 Nov 2019 · 17 commits · 1 author SVN
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  • SW

    Allow the Run key to Walk when AutoRun is enabled

    Hendricks266 r8309 26 Nov, 00:25
  • SW

    Fix non-debug builds on Windows

    Hendricks266 r8308 26 Nov, 00:24 Fix
  • SW

    Update the port credits

    Hendricks266 r8307 26 Nov, 00:24
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    Still far from perfect.

  • SW

    Copy the sln==1 GetUpperLowerSector case from the editor to the game

    Hendricks266 r8306 26 Nov, 00:24 Engine
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    This avoids upper and lower remaining unmodified. Sector 469 in Seppuku Station causes it!

  • SW

    Improve the modern key defaults

    Hendricks266 r8305 26 Nov, 00:24
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October 2019 1 build · 1 commit

April 2019 2 builds · 45 commits

April 2018 1 build · 1 commit

January 2017 1 build · 8 commits

May 2015 2 builds · 28 commits

Build 5229

19 May 2015 · 19 commits · 1 author SVN
Open build
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 May, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 May, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 May, 15:10 Fix
  • SW

    Replace calls to Error() with buildprintf().

    Hendricks266 r5225 19 May, 15:09
  • SW

    Update MFILE to use the same calls KenBuild uses to save.

    Hendricks266 r5224 19 May, 15:09
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Build 5210

19 May 2015 · 14 commits · 1 author SVN
Open build
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 May, 15:04 Engine
  • SW

    Modify the border-drawing code to work with our widescreen code.

    Hendricks266 r5208 19 May, 15:03
  • SW

    automapping (deleted), visibility --> g_visibility, numpalookups --> numshades

    Hendricks266 r5207 19 May, 15:03
  • SW

    Update some API calls.

    Hendricks266 r5206 19 May, 15:03
  • SW

    Misc adjustments.

    Hendricks266 r5205 19 May, 15:02
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