Build 4176
SVN-
handle HUD model 'fov' DEF token.
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This "simply" requires an appropriate factor in the projection matrix. Also, get rid of a special-case factor for >=1.6 aspects (making HUD models wider then, I think).
SVN handles and Git names are merged into one person.
handle HUD model 'fov' DEF token.
This "simply" requires an appropriate factor in the projection matrix. Also, get rid of a special-case factor for >=1.6 aspects (making HUD models wider then, I think).
make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.
The offsets (that will translate the axes for .pitch/.roll rotation) were calculated improperly with screen sizes other than 1280 x 1024 and were dependent on other related variables. The fix proceeded empirically, i.e. mostly trial, error, and some educated guesswork. (It's telling that the magic constant 1280 is needed.) A test for Lunatic is added to test.lua that will rotate SEENINES. Bug pointed out by Mblackwell.
fix my r_usetileshades==2 sub-method.
Don't touch TerminX's r_usetileshades==1 or it being the default.
fix 'zadd' DEF token handling. (Polymer has it right.)
Fix ART offset and face sprite flipping interaction.