EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2023 1 build · 1 commit

Febbraio 2020 1 build · 1 commit

Dicembre 2017 1 build · 1 commit

Novembre 2017 1 build · 2 commit

Build 6522

28 nov 2017 · 20 commit · 1 autore SVN
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  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 nov, 23:29 Engine
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    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 nov, 23:29 Engine
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    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

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Ottobre 2017 1 build · 1 commit

Giugno 2017 2 build · 2 commit

Ottobre 2016 1 build · 1 commit

Maggio 2016 1 build · 5 commit

Build 5716

3 mag 2016 · 9 commit · 1 autore SVN
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  • Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.

    Hendricks266 r5714 3 mag, 17:25 Engine
  • Allow compressed ART tiles (r_texcompr 2) to be cached.

    Hendricks266 r5713 3 mag, 17:25 Engine
  • Tweak the "don't upload textures with dimension > xdim" GL ES rule to limit to the power of two greater than xdim instead of less than it.

    Hendricks266 r5711 3 mag, 17:25 Engine
  • Clean up and rearrange some texcache code. No functional changes.

    Hendricks266 r5710 3 mag, 17:25 Engine
  • Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it.

    Hendricks266 r5709 3 mag, 17:25 Engine
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Aprile 2016 1 build · 1 commit

Marzo 2016 1 build · 2 commit

Build 5650

7 mar 2016 · 6 commit · 1 autore SVN
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  • Add r_texcompr 2, which compresses ART in addition to hightile.

    Hendricks266 r5648 7 mar, 03:21 Engine
  • Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:

    Hendricks266 r5647 7 mar, 03:21 Engine
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    1. Using an ART tile 2. Using a hightile defined through the tilefromtexture "texture" subtoken 3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

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Febbraio 2016 1 build · 1 commit

Build 5643

28 feb 2016 · 15 commit · 2 autori SVN
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  • Refactor all GL internal texture format decision making into uploadtexture().

    Hendricks266 r5642 28 feb, 22:34 Engine
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    This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.

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Dicembre 2015 2 build · 3 commit

Novembre 2015 2 build · 4 commit

Build 5454

25 nov 2015 · 20 commit · 2 autori SVN
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  • Bookend the recursive call to polymost_drawpoly as part of the fullbright pass with bglDepthFunc(GL_EQUAL) and bglDepthFunc(GL_LEQUAL) to ensure that the fullbright overlay is always visible and never fights with the sprite itself.

    Hendricks266 r5438 25 nov, 04:07 Engine
  • Remove "indrawroomsandmasks" variable and its only use in polymost_drawpoly as a condition for the fullbright pass.

    Hendricks266 r5437 25 nov, 04:07 Engine
  • Connect spriteext[].x/ypanning to model UVs (range 0-255).

    Hendricks266 r5436 25 nov, 04:07 Engine
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