EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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February 2020 1 build · 1 commit

March 2018 1 build · 1 commit

July 2017 1 build · 1 commit

June 2016 2 builds · 3 commits

July 2015 5 builds · 5 commits

May 2015 1 build · 1 commit

Build 5230

22 May 2015 · 1 commit · 1 author SVN
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  • fix rendering of middle part of 1-way masked wall.

    Helixhorned r5230 22 May, 05:43 FixEngine
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    It does not depend on the "swap bottom wall parts" bit being set. The fix is by matching up the related code with Polymost.

April 2015 1 build · 1 commit

December 2014 1 build · 2 commits

Build 4833

21 Dec 2014 · 5 commits · 1 author SVN
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March 2014 1 build · 1 commit

February 2014 1 build · 2 commits

December 2013 1 build · 1 commit

October 2013 1 build · 1 commit

September 2013 1 build · 1 commit

August 2013 1 build · 1 commit

Build 3979

4 Aug 2013 · 5 commits · 1 author SVN
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  • slightly more complete handling of (multi-tile) ART skies.

    Helixhorned r3977 4 Aug, 13:37 Engine
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    - Use the proper tile sequence when multiple pskies are present in a map. However, there's still only *one* psky chosen at map load time. - Handle three horizfrac cases: * 0, psky always at same level wrt screen * 65536, psky horiz follows camera horiz (e.g. E4L9) * otherwise, fall back to default hard-coded parallax implemented as an angle fraction

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June 2013 1 build · 1 commit