EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2015 1 build · 1 commit

Build 5230

22 May 2015 · 1 commit · 1 author SVN
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  • fix rendering of middle part of 1-way masked wall.

    Helixhorned r5230 22 May, 05:43 FixEngine
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    It does not depend on the "swap bottom wall parts" bit being set. The fix is by matching up the related code with Polymost.

December 2014 1 build · 1 commit

February 2014 1 build · 1 commit

October 2013 1 build · 1 commit

June 2013 1 build · 1 commit

May 2013 2 builds · 3 commits

Build 3780

16 May 2013 · 7 commits · 1 author SVN
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  • fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)

    Helixhorned r3779 16 May, 14:54 FixEngine
  • fix floor sprites with y flipping by removing special-case code.

    Helixhorned r3776 16 May, 14:54 FixEngine
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    This fixes the case marked with the silver letter C in test_tileoffsets.map. The orientation of the sprites is correct (matches classic) as far as I can see, there are now only problems with translation.

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July 2012 2 builds · 2 commits

Build 2811

6 Jul 2012 · 2 commits · 1 author SVN
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  • factor out wall y panning coefficient calculation.

    Helixhorned r2811 6 Jul, 08:36 FixEngine
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    Non-pow2 wall/mask drawing in classic introduced cases where walls are drawn "incorrectly" because they were constructed with the old behavior in mind. Polymer appears to "correct" for it partially, but doesn't cover all cases. Specifically, now we have: - E1L1 first inside secret room (5000, 50000): Polymer draws like Duke 1.5, classic now draws with an offset. - E3L2 near the vault (-20000, 25000): both classic and Polymer draw with offsets compared to Duke 1.5, but they're different! This means that more research is needed into what makes these two cases diverge, even though both have the same root cause. !!! Also, mappers should abstain from using non-power-of two textures on walls until this issue is resolved in a satisfactory fashion !!!

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April 2012 1 build · 1 commit

March 2012 1 build · 1 commit