Build 5326
SVN-
don't enable/disable SDL text input.
Mostra dettagli
At program start, text input is enabled anyway and it does not seem to have any adverse effects. However, disabling it after e.g. game save leads to the OSD not working properly any more: normal keys are passed via handleevent_pollsdl's SDL_TEXTINPUT case.
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don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput().