EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2012 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 29 builds · 43 commits

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December 2012 6 builds · 6 commits

Build 3308

20 Dec 2012 · 2 commits · 1 author SVN
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  • in 3D mode's tile info, highlight members of swapped bottom walls.

    Helixhorned r3308 20 Dec, 04:04 Engine
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    - If aiming at a swapped bottom wall, display "Wall <wallnum> -> <otherwallnum>" - highlight pic, shade, pal, cstat in yellow then - in printext256, accept at most 3 digits for the color format string (e.g. ^123)

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Build 3306

18 Dec 2012 · 1 commit · 1 author SVN
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  • when pasting single wall, take over bits 4, 1+64 and 8+256.

    Helixhorned r3306 18 Dec, 14:40 Engine
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    That is, everything concerning orientation. Previously, it was wrongly the bitwise NOT of these bits that got taken over. In particular, if bit 2 (swap bottom walls) would get pasted, ridiculousness could ensue.

November 2012 5 builds · 7 commits

Build 3157

13 Nov 2012 · 2 commits · 1 author SVN
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  • set first walls more conveniently on split in one special case.

    Helixhorned r3157 13 Nov, 02:50 Engine
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    Specifically, if the first wall of the sector-to-split is to the left or right of the *start* of the splitting line AND the sector has no TROR extensions, make these two the new nextwalls of the respective split sectors.

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Build 3114

4 Nov 2012 · 3 commits · 1 author SVN
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  • functionality to rotate or scale RShift-highlighted stuff smoothly.

    Helixhorned r3113 4 Nov, 15:03 Engine
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    This is done by pressing LShift and - holding down the left mouse button for scaling, or - the right mouse button for rotating the highlighted walls/sprites with respect to a pivot point determined as the center of the bounding box of all highlighted points. Note that scaling sectors isn't that easy and the current functionality is very rudimentary: there's no z scaling, no xrepeat correction, and sprites aren't touched expect for their position. The user is responsible to maintain map consistency, for example to prevent wall-lines of the same sector crossing each other.

  • when looking for matching wall in 2nd pt. ins., don't skip gray nextwalls.

    Helixhorned r3112 4 Nov, 15:03 FixEngine
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    This fixes a bug where it's not possible to split a sector under certain circumstances, reported by Micky C here: http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__138380 Also, don't allow zero in various 'F functions: Resize selection and Global {shade, visibility} divide.

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Build 3111

3 Nov 2012 · 6 commits · 1 author SVN
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  • draw lines to linking sprites with LShift, jump to them with +[ or +]

    Helixhorned r3108 3 Nov, 12:32 FixEngine
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    When LShift is pressed and the mouse is over a linking sprite (as determined by the tag labeling system), lines are drawn to all other sprites, and pressing [ or ] will cycle these then. False positives and missed sprites are possible. Additional changes: - consider SE 31 and 32's lotag to NOT be linking, since the ACTIVATOR is what matters. The original maps are inconsistent there. - When pressing Alt+[ or Alt+] and there are no corruptions, say so instead of doing [ or ].

  • when punching loop, fade screen; tweak two messages.

    Helixhorned r3106 3 Nov, 12:32 Engine
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October 2012 1 build · 2 commits

September 2012 1 build · 1 commit

August 2012 3 builds · 6 commits

Build 2971

26 Aug 2012 · 9 commits · 1 author SVN
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  • for c&p-ing map portions w/o TROR, fix wrongly resetting wall lotag/extra

    Helixhorned r2965 26 Aug, 15:10 FixEngine
  • for copy-pasting map portions without TROR, fix wrongly resetting xpanning.

    Helixhorned r2963 26 Aug, 15:08 FixEngine
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    This is really an artifact of overloading the sector fields for different uses. For copy-pasting TROR'd portions, the bug still persists.

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Build 2948

20 Aug 2012 · 11 commits · 1 author SVN
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  • properly reset highlights in undo/redo.

    Helixhorned r2943 20 Aug, 14:27 Engine
  • with highlighted sectors, print rot. angle; Alt + [,]: manual angle.

    Helixhorned r2942 20 Aug, 14:26 Engine
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    Because rotating sectors "smoothly" by 1 BUILD ang will quickly accumulate roundoff error, this lets the user first do that as a preview and then use the manual angle rotation do carry it out for real.

  • use the rotatepoint code for both smooth and 90-degree sect. rotation.

    Helixhorned r2941 20 Aug, 14:26 Engine
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July 2012 1 build · 1 commit

June 2012 4 builds · 10 commits

Build 2761

13 Jun 2012 · 9 commits · 1 author SVN
Open build
  • draw a wall blue if its squared length exceeds INT_MAX (not UINT_MAX)

    Helixhorned r2759 13 Jun, 16:13 Engine
  • fix a div by zero when drawing tile info for void tile in 3D mode.

    Helixhorned r2757 13 Jun, 16:13 FixEngine
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    This was exposed by Clang with -ftrapv, which apparently also traps those.

  • disallow joining non-adjacent sectors when expert mode is disabled.

    Helixhorned r2753 13 Jun, 16:13 Engine
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