EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 16 builds · 35 commits

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December 2021 1 build · 1 commit

November 2021 1 build · 1 commit

October 2021 4 builds · 14 commits

Build 9679

6 Oct 2021 · 28 commits · 1 author GIT
Open build
  • don't crash when loading corrupt maps with sectors with zero walls

    TerminX a4e37d7 written 1 Sep 2021 FixEngine
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    This also makes the editor recognize corrupt sectors with < 3 walls and try to repair the map. It works for the corrupt sectors in E4L1, at least. Please immediately report any problems caused by this change directly to me.

  • fix stupid mouse look bug

    TerminX ee2c6b8 written 18 Aug 2021 Fix
  • fix a few things to reference MAXUSERTILES instead of MAXTILES

    TerminX 3ce9b9c written 11 Aug 2021 Fix
  • improve tile picker

    TerminX 338a688 written 6 Aug 2021
  • make little dot thing that snaps to the currently selected wall from the mouse cursor more visible and minorly improve mouse cursor

    TerminX 971dec7 written 15 Aug 2021 Engine
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    Yeah, I understand it's fucking pink, but go ahead and find me a more visible color in the default palettes of any of the supported games. wtf chode

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September 2021 1 build · 1 commit

August 2021 5 builds · 10 commits

Build 9568

21 Aug 2021 · 56 commits · 1 author GIT
Open build
  • skip drawing sprites in textured view if the sector is grayed out

    TerminX b4d1041 written 18 Aug 2021 Engine
  • fix sector visibility value printed in message shown when using alt -/+

    TerminX 96b52a8 written 2 Aug 2021 FixEngine
  • fix stupid bug where changing sprite angles or aligning wall textures with , and . didn't flag the map as having been changed

    TerminX 2f86aef written 4 Aug 2021 FixEngine
  • allow printext256 in 2d mode, add "ifin2d3dmode" for scripts to detect PIP usage

    TerminX d14a3c3 written 8 Jul 2021
  • fix floor and ceiling texture corruption issue in 2d3d mode window

    TerminX 9a88756 written 8 Jul 2021 Fix
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July 2021 1 build · 1 commit

June 2021 2 builds · 6 commits

Build 9382

4 Jun 2021 · 61 commits · 1 author GIT
Open build
  • artdump tile range support

    TerminX 52d4455 written 13 May 2021
  • fix drawing bug with highlighted sectors in 2d mode

    TerminX 8f63582 written 3 May 2021 FixEngine
  • clamp m32script line drawing color range to 255 instead of 15

    TerminX bb429e8 written 18 Jan 2021 CON
  • handle negative color indexes for m32script printext16 the same as the line drawing commands

    TerminX c9503fc written 18 Jan 2021 CON
  • the VS debugger says this is used uninitialized but it's not

    TerminX b1f4766 written 19 Mar 2021
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    Shut up, VS debugger.

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January 2021 1 build · 1 commit