EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2011 4 builds · 6 commits

Build 2179

12 Dec 2011 · 4 commits · 1 author SVN
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  • Rudimentary support for auto-aligning along TROR nextwalls.

    Helixhorned r2178 12 Dec, 15:18 Engine
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    Usage: press the ['] (quote) modifier together with the PERIOD key. Aligns only the immediate upper and lower neighbors of each wall that got aligned by following point2s or nextwalls. Doesn't play well with Alt (carry over xrepeat) yet, might need two subsequent alignment passes.

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Build 2146

3 Dec 2011 · 4 commits · 1 author SVN
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  • When failing to extend a collection of sectors because one of

    Helixhorned r2146 3 Dec, 05:13 Engine
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    them has a different height, print the sectnums of two differing sectors to so that the mapper can find and examine them with Ctrl-J.

  • new cfg var 'glusememcache', the same as r_memcache cvar.

    Helixhorned r2145 3 Dec, 05:13 Engine
  • when having some sectors highlighted, also show how many walls

    Helixhorned r2144 3 Dec, 05:13 Engine
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    they contain in total.

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November 2011 1 build · 1 commit

September 2011 1 build · 2 commits

Build 2015

10 Sep 2011 · 4 commits · 1 author SVN
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  • when changing screen palettes, pass flag 2 to setbrightness().

    Helixhorned r2013 10 Sep, 08:44 Engine
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    This will prevent it from calling gltexinvalidateall() when e.g. submerging and resurfacing, mimicking the behavior of the game, where only gltexinvalidate8() is called in such situations.

  • make the heinum&2 and stat inconsistency be displayed only once

    Helixhorned r2012 10 Sep, 08:44 FixEngine
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    with 'corruptcheck now', but still print each corrected one on tryfix.

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May 2011 1 build · 1 commit

Build 1899

29 May 2011 · 1 commit · 1 author SVN
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  • tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining

    Helixhorned r1899 29 May, 05:30 FixEngine
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    game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right

March 2011 1 build · 1 commit

Build 1832

7 Mar 2011 · 1 commit · 1 author SVN
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  • new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.

    Helixhorned r1832 7 Mar, 08:30 EngineCON

September 2010 1 build · 1 commit

Build 1710

30 Sep 2010 · 1 commit · 1 author SVN
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  • make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.

    Helixhorned r1710 30 Sep, 16:05 EngineCON

April 2010 1 build · 1 commit