EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2015 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 28 builds · 44 commits

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July 2015 10 builds · 14 commits

June 2015 1 build · 1 commit

May 2015 1 build · 1 commit

Build 5182

10 May 2015 · 1 commit · 1 author SVN
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  • honor r_usenewaspect, especially it being off.

    Helixhorned r5182 10 May, 03:55 EngineCON
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    For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks() like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script (in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0, though.

February 2015 2 builds · 2 commits

January 2015 2 builds · 2 commits

Build 4881

6 Jan 2015 · 2 commits · 1 author SVN
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  • make sprite duplication examples in m32script_ex.map work again.

    Helixhorned r4880 6 Jan, 11:56 Engine
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    - Work around a sequencing issue (assignment of searchstat) in M32_DrawRoomsAndMasks() - When having sprites highlighted and changing shade, since r1943 change every highlighted sprite's shade if one of them is aimed at. With this revision, if SHIFT is pressed while doing that, only change the aimed at sprite's shade - a.m32: Use 'break' from a state instead of 'return'. The former may be "sticky" in a way that is not intended. Needs to be debugged later. - Update instructions in m32script_ex.map DONT_BUILD.

Open the build to see all 2 commits