EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2011 4 build · 6 commit

Build 2146

3 dic 2011 · 4 commit · 1 autore SVN
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  • When failing to extend a collection of sectors because one of

    Helixhorned r2146 3 dic, 05:13 Engine
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    them has a different height, print the sectnums of two differing sectors to so that the mapper can find and examine them with Ctrl-J.

  • new cfg var 'glusememcache', the same as r_memcache cvar.

    Helixhorned r2145 3 dic, 05:13 Engine
  • when having some sectors highlighted, also show how many walls

    Helixhorned r2144 3 dic, 05:13 Engine
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    they contain in total.

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Novembre 2011 1 build · 1 commit

Settembre 2011 1 build · 2 commit

Build 2015

10 set 2011 · 4 commit · 1 autore SVN
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  • when changing screen palettes, pass flag 2 to setbrightness().

    Helixhorned r2013 10 set, 08:44 Engine
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    This will prevent it from calling gltexinvalidateall() when e.g. submerging and resurfacing, mimicking the behavior of the game, where only gltexinvalidate8() is called in such situations.

  • make the heinum&2 and stat inconsistency be displayed only once

    Helixhorned r2012 10 set, 08:44 FixEngine
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    with 'corruptcheck now', but still print each corrected one on tryfix.

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Maggio 2011 1 build · 1 commit

Build 1899

29 mag 2011 · 1 commit · 1 autore SVN
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  • tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining

    Helixhorned r1899 29 mag, 05:30 FixEngine
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    game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right

Marzo 2011 1 build · 1 commit

Build 1832

7 mar 2011 · 1 commit · 1 autore SVN
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  • new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.

    Helixhorned r1832 7 mar, 08:30 EngineCON

Settembre 2010 1 build · 1 commit

Build 1710

30 set 2010 · 1 commit · 1 autore SVN
Apri la build
  • make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.

    Helixhorned r1710 30 set, 16:05 EngineCON

Aprile 2010 1 build · 1 commit