Build 9679
GIT-
don't crash when loading corrupt maps with sectors with zero walls
Mostra dettagli
This also makes the editor recognize corrupt sectors with < 3 walls and try to repair the map. It works for the corrupt sectors in E4L1, at least. Please immediately report any problems caused by this change directly to me.
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fix stupid mouse look bug
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fix a few things to reference MAXUSERTILES instead of MAXTILES
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improve tile picker
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make little dot thing that snaps to the currently selected wall from the mouse cursor more visible and minorly improve mouse cursor
Mostra dettagli
Yeah, I understand it's fucking pink, but go ahead and find me a more visible color in the default palettes of any of the supported games. wtf chode