Build 9875
GIT-
fix possible file handle leak in osdcmd_artdump()
SVN handles and Git names are merged into one person.
fix possible file handle leak in osdcmd_artdump()
fix "gameexecutable" option in configuration file
don't crash when loading corrupt maps with sectors with zero walls
This also makes the editor recognize corrupt sectors with < 3 walls and try to repair the map. It works for the corrupt sectors in E4L1, at least. Please immediately report any problems caused by this change directly to me.
fix stupid mouse look bug
fix a few things to reference MAXUSERTILES instead of MAXTILES
fix sector visibility value printed in message shown when using alt -/+
fix stupid bug where changing sprite angles or aligning wall textures with , and . didn't flag the map as having been changed
fix floor and ceiling texture corruption issue in 2d3d mode window
fix drawing bug with highlighted sectors in 2d mode