EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 10 builds · 15 commits

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November 2021 1 build · 1 commit

October 2021 1 build · 3 commits

Build 9679

6 Oct 2021 · 28 commits · 1 author GIT
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  • don't crash when loading corrupt maps with sectors with zero walls

    TerminX a4e37d7 written 1 Sep 2021 FixEngine
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    This also makes the editor recognize corrupt sectors with < 3 walls and try to repair the map. It works for the corrupt sectors in E4L1, at least. Please immediately report any problems caused by this change directly to me.

  • make little dot thing that snaps to the currently selected wall from the mouse cursor more visible and minorly improve mouse cursor

    TerminX 971dec7 written 15 Aug 2021 Engine
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    Yeah, I understand it's fucking pink, but go ahead and find me a more visible color in the default palettes of any of the supported games. wtf chode

  • WIP changes to allow Mapster32 to be used without the cursor being confined to the window

    TerminX cfce7ba written 11 Jul 2021 Engine
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September 2021 1 build · 1 commit

August 2021 4 builds · 7 commits

Build 9568

21 Aug 2021 · 56 commits · 1 author GIT
Open build
  • skip drawing sprites in textured view if the sector is grayed out

    TerminX b4d1041 written 18 Aug 2021 Engine
  • fix sector visibility value printed in message shown when using alt -/+

    TerminX 96b52a8 written 2 Aug 2021 FixEngine
  • fix stupid bug where changing sprite angles or aligning wall textures with , and . didn't flag the map as having been changed

    TerminX 2f86aef written 4 Aug 2021 FixEngine
Open the build to see all 56 commits

July 2021 1 build · 1 commit

June 2021 2 builds · 2 commits