Build 9791
GIT-
Increase MAXSOUNDS to 16384 to match the game-side limit
SVN handles and Git names are merged into one person.
Increase MAXSOUNDS to 16384 to match the game-side limit
don't crash when loading corrupt maps with sectors with zero walls
This also makes the editor recognize corrupt sectors with < 3 walls and try to repair the map. It works for the corrupt sectors in E4L1, at least. Please immediately report any problems caused by this change directly to me.
make little dot thing that snaps to the currently selected wall from the mouse cursor more visible and minorly improve mouse cursor
Yeah, I understand it's fucking pink, but go ahead and find me a more visible color in the default palettes of any of the supported games. wtf chode
WIP changes to allow Mapster32 to be used without the cursor being confined to the window
Use APPBASENAME for testing maps
Allows FURY compiled mapster32 to launch fury.exe
Actually make use of `sound` def token's `volume` subtoken
Followup to 072bd40ebd1a2d0833021b78e7784bab65259c61.
Factor out g_sounds[num] access in S_PlaySound and S_PlaySound3D
Parse the `sound` def token
Expose 8 additional clipboard variables as READONLY to M32 CON
These variables include: * `tempxpanning` * `tempypanning` * `tempxvel` * `tempyvel` * `tempzvel` * `tempstatnum` * `tempblend` * `tempsectnum`
skip drawing sprites in textured view if the sector is grayed out
fix sector visibility value printed in message shown when using alt -/+
fix stupid bug where changing sprite angles or aligning wall textures with , and . didn't flag the map as having been changed
Allow assigning pals over 127 with ; + P hotkey
log application parameters
fix drawing bug with highlighted sectors in 2d mode