EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 131 builds · 185 commits

Export CSV
Display options
Commit details:

July 2020 2 builds · 2 commits

April 2020 2 builds · 2 commits

August 2019 1 build · 1 commit

February 2019 1 build · 1 commit

January 2019 1 build · 1 commit

November 2018 1 build · 1 commit

April 2018 3 builds · 4 commits

Build 6863

29 Apr 2018 · 1 commit · 1 author SVN
Open build
  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 Apr, 10:20 Engine

October 2016 1 build · 1 commit

September 2016 1 build · 1 commit

August 2016 1 build · 1 commit

July 2016 1 build · 2 commits

November 2015 3 builds · 13 commits

Build 5434

20 Nov 2015 · 4 commits · 1 author SVN
Open build
  • in drawspritelabel(), use fixed background color.

    Helixhorned r5434 20 Nov, 12:26 FixEngine
    Show details

    Make it always one of the colors that the 2D color cycles to (base color + offset in [0 .. 4]) instead of <base color>-3, as that one might be in a different color ramp.

  • add byte array editorcolors[256] to m32script variables.

    Helixhorned r5433 20 Nov, 12:26 EngineCON
    Show details

    This makes it possible to set up editor colors at startup (from m32_autoexec.cfg). For example: script_expertmode 1 do for i range 256 ifge i 33 { set editorcolors[i] i } script_expertmode 0 Use this method in the description of how to get old-style 2D colors in tiles.cfg and suggest an alternative color index pair.

  • make 'script_expertmode' require an argument (0 or 1) to toggle.

    Helixhorned r5432 20 Nov, 12:26 Engine
    Show details

    Without an argument, it prints the current state.

Open the build to see all 4 commits

Build 5430

14 Nov 2015 · 7 commits · 1 author SVN
Open build
  • changes to aid getting the old color scheme (by customizing).

    Helixhorned r5430 14 Nov, 15:41 Engine
    Show details

    - bump MAX_TILE_GROUP_ENTRIES to MAXUSERTILES - in loadtilegroups(), only assign a tile color if it wasn't already assigned - allow "hidden" tile groups by omitting the hotkey - Tweak the description added to tiles.cfg

  • honor "blocking color" declared with DEF 'spritecol' et al.

    Helixhorned r5429 14 Nov, 15:40 Engine
    Show details

    Meaning tilegroup's 'colors' directive. Also, to the packaged tiles.cfg, add a description of how to emulate the earlier Mapster32 sprite coloring for one tile group.

  • in a.m32, draw color info ("set showpal 1") more informatively.

    Helixhorned r5428 14 Nov, 15:40 Engine
    Show details

    - draw ticks above the palette "ruler" - draw all editor colors (colors in editorcolor[])

  • introduce DEF command "2dcolidxrange <col> <idx> <idxend>".

    Helixhorned r5427 14 Nov, 15:40 Engine
    Show details

    <col> is the editorcolor[] starting index <idx> is the actual color index start <idxend> is the actual color index end So, editor colors from <col> onward will be mapped to [<idx> .. min(<idxend>, 255)]. Takes precedence over '2dcol'.

  • in drawscreen_drawsprite(), "sprite[j]." -> "spr->".

    Helixhorned r5426 14 Nov, 15:40 Engine
    Show details

    Also a similar stylistic tweak in parsetilegroups().

Open the build to see all 7 commits

Build 5423

14 Nov 2015 · 11 commits · 2 authors SVN
Open build
Open the build to see all 11 commits

October 2015 2 builds · 4 commits

Build 5412

31 Oct 2015 · 3 commits · 1 author SVN
Open build
  • in TROR-join sectors [Ctrl+J], print z difference hint.

    Helixhorned r5412 31 Oct, 08:13 Engine
    Show details

    At the very least, this makes it easier to decide for one option ("Connect yellow ceiling w/ blue floor (1) or (v)ice versa?") when one of the differences is zero, which might have occurred from temporarily breaking TROR links.

  • fix fillsector() calls before fade_editor_screen().

    Helixhorned r5411 31 Oct, 08:13 FixEngine
    Show details

    The latter allows one to specify a color to keep, but with r5302 the fillsector() highlights are drawn with transparency, thus making it ineffective. Add an argument to toggle transparency to fillsector() (now fillsector_maybetrans()) and two wrapper functions.

  • don't offer to "Insert outer loop and make red walls" w/ RAlt+RCtrl.

    Helixhorned r5410 31 Oct, 08:13 Engine
    Show details

    This feature only makes sense with the complete de-selection of a set of sectors, i.e. when pressing RAlt to do this, not adding or removing sectors to/from the set of already highlighted ones.

September 2015 2 builds · 2 commits