EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 17 builds · 25 commits

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October 2023 1 build · 2 commits

June 2023 1 build · 2 commits

May 2023 1 build · 1 commit

June 2022 1 build · 1 commit

April 2022 1 build · 1 commit

December 2021 1 build · 1 commit

October 2021 2 builds · 4 commits

Build 9679

6 Oct 2021 · 28 commits · 1 author GIT
Open build
  • don't crash when loading corrupt maps with sectors with zero walls

    TerminX a4e37d7 written 1 Sep 2021 FixEngine
    Show details

    This also makes the editor recognize corrupt sectors with < 3 walls and try to repair the map. It works for the corrupt sectors in E4L1, at least. Please immediately report any problems caused by this change directly to me.

  • fix stupid mouse look bug

    TerminX ee2c6b8 written 18 Aug 2021 Fix
  • fix a few things to reference MAXUSERTILES instead of MAXTILES

    TerminX 3ce9b9c written 11 Aug 2021 Fix
Open the build to see all 28 commits

August 2021 1 build · 3 commits

Build 9568

21 Aug 2021 · 56 commits · 1 author GIT
Open build
  • fix sector visibility value printed in message shown when using alt -/+

    TerminX 96b52a8 written 2 Aug 2021 FixEngine
  • fix stupid bug where changing sprite angles or aligning wall textures with , and . didn't flag the map as having been changed

    TerminX 2f86aef written 4 Aug 2021 FixEngine
  • fix floor and ceiling texture corruption issue in 2d3d mode window

    TerminX 9a88756 written 8 Jul 2021 Fix
Open the build to see all 56 commits

June 2021 1 build · 1 commit

July 2020 1 build · 1 commit

February 2019 1 build · 1 commit

October 2015 1 build · 1 commit

July 2015 4 builds · 6 commits

Build 5307

21 Jul 2015 · 1 commit · 1 author SVN
Open build
  • fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.

    TerminX r5307 21 Jul, 19:06 FixEngine

Build 5306

20 Jul 2015 · 3 commits · 1 author SVN
Open build
  • fix display of pal 4 sprites in 2d mode.

    TerminX r5306 20 Jul, 13:25 FixEngine
  • fix 3d mode status messages being overwritten with position/ang/horiz readouts.

    TerminX r5305 20 Jul, 13:25 FixEngine
  • fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.

    TerminX r5304 20 Jul, 13:25 FixEngine