Build 3701
SVN-
in quick tile selection [G], if tile is nonexistent, revert it.
-
tweak the 'loaded map' message a bit.
Show details
- colorize the trailing part if there is corruption or (new) if sprites were removed - also corrupt-check when loading <V7 map - move start{pos,ang,sectnum} to build.c - remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment