EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2023 1 build · 4 commit

Build 10212

5 apr 2023 · 44 commit · 2 autori GIT
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  • in 'editorDraw2dSprite()', don't redundantly (over)draw a line.

    Helixhorned f657dab scritto il 23 dic 2022
  • in 'editorDraw2dSprite()', rename '[xy]2' -> 'd[xy]' + other NIFC tweaks.

    Helixhorned 5bc03f3 scritto il 23 dic 2022
    Mostra dettagli

    - pull out repeated expression 'spr->ang + angofs' into local 'ang' - tweak 'editorDraw2dScreen()', too

  • fix "search for named tile" [S] in the tile selection view.

    Helixhorned 98358b4 scritto il 22 dic 2022 Fix
  • NIFC tweaks around tile selection.

    Helixhorned a9a7441 scritto il 22 dic 2022
    Mostra dettagli

    Background: "search for named tile" does not work as expected.

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Luglio 2016 1 build · 2 commit

Novembre 2015 3 build · 13 commit

Build 5434

20 nov 2015 · 4 commit · 1 autore SVN
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  • in drawspritelabel(), use fixed background color.

    Helixhorned r5434 20 nov, 12:26 FixEngine
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    Make it always one of the colors that the 2D color cycles to (base color + offset in [0 .. 4]) instead of <base color>-3, as that one might be in a different color ramp.

  • add byte array editorcolors[256] to m32script variables.

    Helixhorned r5433 20 nov, 12:26 EngineCON
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    This makes it possible to set up editor colors at startup (from m32_autoexec.cfg). For example: script_expertmode 1 do for i range 256 ifge i 33 { set editorcolors[i] i } script_expertmode 0 Use this method in the description of how to get old-style 2D colors in tiles.cfg and suggest an alternative color index pair.

  • make 'script_expertmode' require an argument (0 or 1) to toggle.

    Helixhorned r5432 20 nov, 12:26 Engine
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    Without an argument, it prints the current state.

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Build 5430

14 nov 2015 · 7 commit · 1 autore SVN
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  • changes to aid getting the old color scheme (by customizing).

    Helixhorned r5430 14 nov, 15:41 Engine
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    - bump MAX_TILE_GROUP_ENTRIES to MAXUSERTILES - in loadtilegroups(), only assign a tile color if it wasn't already assigned - allow "hidden" tile groups by omitting the hotkey - Tweak the description added to tiles.cfg

  • honor "blocking color" declared with DEF 'spritecol' et al.

    Helixhorned r5429 14 nov, 15:40 Engine
    Mostra dettagli

    Meaning tilegroup's 'colors' directive. Also, to the packaged tiles.cfg, add a description of how to emulate the earlier Mapster32 sprite coloring for one tile group.

  • in a.m32, draw color info ("set showpal 1") more informatively.

    Helixhorned r5428 14 nov, 15:40 Engine
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    - draw ticks above the palette "ruler" - draw all editor colors (colors in editorcolor[])

  • introduce DEF command "2dcolidxrange <col> <idx> <idxend>".

    Helixhorned r5427 14 nov, 15:40 Engine
    Mostra dettagli

    <col> is the editorcolor[] starting index <idx> is the actual color index start <idxend> is the actual color index end So, editor colors from <col> onward will be mapped to [<idx> .. min(<idxend>, 255)]. Takes precedence over '2dcol'.

  • in drawscreen_drawsprite(), "sprite[j]." -> "spr->".

    Helixhorned r5426 14 nov, 15:40 Engine
    Mostra dettagli

    Also a similar stylistic tweak in parsetilegroups().

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Build 5423

14 nov 2015 · 11 commit · 2 autori SVN
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Ottobre 2015 1 build · 3 commit

Build 5412

31 ott 2015 · 3 commit · 1 autore SVN
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  • in TROR-join sectors [Ctrl+J], print z difference hint.

    Helixhorned r5412 31 ott, 08:13 Engine
    Mostra dettagli

    At the very least, this makes it easier to decide for one option ("Connect yellow ceiling w/ blue floor (1) or (v)ice versa?") when one of the differences is zero, which might have occurred from temporarily breaking TROR links.

  • fix fillsector() calls before fade_editor_screen().

    Helixhorned r5411 31 ott, 08:13 FixEngine
    Mostra dettagli

    The latter allows one to specify a color to keep, but with r5302 the fillsector() highlights are drawn with transparency, thus making it ineffective. Add an argument to toggle transparency to fillsector() (now fillsector_maybetrans()) and two wrapper functions.

  • don't offer to "Insert outer loop and make red walls" w/ RAlt+RCtrl.

    Helixhorned r5410 31 ott, 08:13 Engine
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    This feature only makes sense with the complete de-selection of a set of sectors, i.e. when pressing RAlt to do this, not adding or removing sectors to/from the set of already highlighted ones.

Settembre 2015 2 build · 2 commit

Agosto 2015 4 build · 4 commit

Build 5338

30 ago 2015 · 1 commit · 1 autore SVN
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  • in manual member editing, Shift+ENTER allows toggling individual bits

    Helixhorned r5338 30 ago, 00:24 Engine
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    For values that are displayed in hex. Patch by The Mechanic, with modifications.

Luglio 2015 2 build · 2 commit

Build 5292

11 lug 2015 · 1 commit · 1 autore SVN
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  • fix two "variable may be used uninitialized" warnings.

    Helixhorned r5292 11 lug, 10:06 FixEngine
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    I didn't produce a case when this could actually have happened, but reading the code, in the case of variable 'j' it seems possible with an empty map.

Build 5291

11 lug 2015 · 1 commit · 1 autore SVN
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  • fix a possible oob read via drawspritelabel; sanitize 2d3d mode.

    Helixhorned r5291 11 lug, 07:13 FixEngine
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    That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other thinkable niceties may ensue.

Giugno 2015 1 build · 1 commit

Maggio 2015 1 build · 1 commit

Build 5182

10 mag 2015 · 1 commit · 1 autore SVN
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  • honor r_usenewaspect, especially it being off.

    Helixhorned r5182 10 mag, 03:55 EngineCON
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    For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks() like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script (in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0, though.

Febbraio 2015 2 build · 2 commit

Gennaio 2015 2 build · 2 commit

Build 4881

6 gen 2015 · 2 commit · 1 autore SVN
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  • make sprite duplication examples in m32script_ex.map work again.

    Helixhorned r4880 6 gen, 11:56 Engine
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    - Work around a sequencing issue (assignment of searchstat) in M32_DrawRoomsAndMasks() - When having sprites highlighted and changing shade, since r1943 change every highlighted sprite's shade if one of them is aimed at. With this revision, if SHIFT is pressed while doing that, only change the aimed at sprite's shade - a.m32: Use 'break' from a state instead of 'return'. The former may be "sticky" in a way that is not intended. Needs to be debugged later. - Update instructions in m32script_ex.map DONT_BUILD.

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