EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 6 builds · 6 commits

Export CSV
Display options
Commit details:

February 2015 1 build · 1 commit

Build 5019

19 Feb 2015 · 3 commits · 1 author SVN
Open build
  • in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

    Helixhorned r5019 19 Feb, 09:41 FixEngineCON
    Show details

    This fixes the level 5 corruption encountered when issuing that iteration. (Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.) It is also mandatory anyhow since the last sprite may be contained in the map.

Open the build to see all 3 commits

December 2014 1 build · 1 commit

December 2013 1 build · 1 commit

April 2013 1 build · 1 commit

Build 3701

21 Apr 2013 · 8 commits · 1 author SVN
Open build
  • in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.

    Helixhorned r3699 21 Apr, 12:55 FixEngineCON
    Show details

    This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

Open the build to see all 8 commits

April 2012 1 build · 1 commit

Build 2592

5 Apr 2012 · 3 commits · 1 author SVN
Open build
  • fix some commands breaking too early in case of a failed validation.

    Helixhorned r2591 5 Apr, 12:49 FixEngineCON
    Show details

    If one next instruction happened to be interpreted, madness would ensue, because the pointer wouldn't be aligned on the "opcode" part anymore. Also, with "seti", set current sprite index only after a successful validation.

Open the build to see all 3 commits

March 2012 1 build · 1 commit