EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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February 2015 1 build · 1 commit

Build 5019

19 Feb 2015 · 3 commits · 1 author SVN
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  • in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

    Helixhorned r5019 19 Feb, 09:41 FixEngineCON
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    This fixes the level 5 corruption encountered when issuing that iteration. (Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.) It is also mandatory anyhow since the last sprite may be contained in the map.

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December 2014 1 build · 1 commit

February 2014 1 build · 1 commit

December 2013 1 build · 1 commit

October 2013 1 build · 2 commits

Build 4125

28 Oct 2013 · 5 commits · 1 author SVN
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  • when failing to load file, don't append '.m32' if already there.

    Helixhorned r4124 28 Oct, 14:26 EngineCON
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    So that there are no error messages like "M32 file `a.m32.m32' not found." Also, in build.c's 'save as' code, add a bound check that would probably always pass in practice, but looks a bit safer and may fail in very cornerly cases.

  • when printing error line, replace tabs with spaces.

    Helixhorned r4122 28 Oct, 14:26 CON
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May 2013 1 build · 1 commit

April 2013 1 build · 1 commit

Build 3701

21 Apr 2013 · 8 commits · 1 author SVN
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  • in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.

    Helixhorned r3699 21 Apr, 12:55 FixEngineCON
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    This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

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February 2013 1 build · 1 commit

July 2012 1 build · 2 commits

Build 2820

8 Jul 2012 · 8 commits · 1 author SVN
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  • EVENT_DRAW3DSCREEN, screenshot functonality.

    Helixhorned r2818 8 Jul, 14:47 CON
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    The event is run after drawing the scene, but before the overlays. To make a screenshot from a script, set DOSCRSHOT to non-zero. It will then be scheduled to run once after the drawing but before the above-mentioned event. The screenshots will be called mcapXXXX.{png,tga}.

  • if printext256's <col> arg is negative, use editorcolors[-<col>].

    Helixhorned r2816 8 Jul, 14:47 EngineCON
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    The editor colors are the ones listed on page 9 of the Mapster32 built-in help.

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April 2012 1 build · 1 commit

Build 2592

5 Apr 2012 · 3 commits · 1 author SVN
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  • fix some commands breaking too early in case of a failed validation.

    Helixhorned r2591 5 Apr, 12:49 FixEngineCON
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    If one next instruction happened to be interpreted, madness would ensue, because the pointer wouldn't be aligned on the "opcode" part anymore. Also, with "seti", set current sprite index only after a successful validation.

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March 2012 1 build · 1 commit

December 2011 1 build · 1 commit

August 2010 1 build · 1 commit

Build 1683

3 Aug 2010 · 1 commit · 1 author SVN
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  • added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines

    Helixhorned r1683 3 Aug, 15:21 EngineCON

June 2010 1 build · 1 commit

Build 1661

25 Jun 2010 · 1 commit · 1 author SVN
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  • infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD

    Helixhorned r1661 25 Jun, 16:01 CON

October 2009 1 build · 1 commit