EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2017

July 2016

  • fix map-text loading.

    Helixhorned r5809 4 Jul, 07:09 Build 5811 Fix
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    The file descriptor was closed from Lua code, causing the subsequent kfilelength() to fail and attempt an allocation of (size_t)-1 bytes.

May 2016

January 2016

August 2015

  • in test/helixspawner.lua, make COLOR a global variable. DONT_BUILD.

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    To demonstrate and test that it can be modified from outside, and that these changes are kept with savegame restores.

May 2015

April 2015

March 2015

February 2015

January 2015

  • fix build and linking. DONT_BUILD.

    Helixhorned r4937 18 Jan, 16:11 Build 4938 FixEngine
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    - t{sector,wall}type are simply typedef'd to the non-t versions - make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are multiple definitions of these functions) - update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just downloaded

  • in control/lua, sync ALLOWED_VIEWTYPE with change from r4814 (allow 2).

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    DONT_BUILD.

December 2014

November 2014

  • player[].loogcnt, userdef[].color, minor fixes.

    Helixhorned r4732 written 7 Nov 2014 Build 4777 FixCON
  • fix tilesizx[] and tilesizy[] system gamearrays.

    Helixhorned r4731 written 7 Nov 2014 Build 4777 FixCON
  • some minor doc tweaks. DONT_BUILD.

    Helixhorned r4729 written 6 Nov 2014 Build 4777
  • fix building and startup up to tilesizx[] failure. DONT_BUILD.

    Helixhorned r4710 written 30 Oct 2014 Build 4777 Fix
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    - Needed to rip out enum GameEvent_t into own header file to prevent what would be a circular #include otherwise - Added some forgotten #ifdef LUNATIC - updated structure and function declarations on the Lua FFI side

September 2014