EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 62 builds · 92 commits

Export CSV
Display options
Commit details:

March 2013 4 builds · 8 commits

February 2013 3 builds · 3 commits

Build 3533

28 Feb 2013 · 4 commits · 1 author SVN
Open build
  • fixups and debugging helpers.

    Helixhorned r3530 28 Feb, 09:30 Fix
    Show details

    - add LuaJIT's 'v' module printing trace info - translator: fix game function name definitions - revert math.fmod -> math.modf, they are different! - disable JIT compilation for a function we're getting strange crashes with - Make some of DukePlayer_t's members 'bool' on the Lua side. It's way too easy to write something like "ps.jetpack_on" where "ps.jetpack_on~=0" was meant. [Background: Kyle873 observed that Duke was always floating.] - Error out if looping in our_module(). I find this behavior more logical than returning true. - fix a couple of missed FORBID variables

Open the build to see all 4 commits

January 2013 4 builds · 5 commits

December 2012 3 builds · 3 commits

November 2012 2 builds · 2 commits

October 2012 1 build · 1 commit

August 2012 1 build · 4 commits

Build 2862

2 Aug 2012 · 10 commits · 1 author SVN
Open build
  • fix build on OS X, pass LUNATIC define to build/ sources.

    Helixhorned r2860 2 Aug, 03:52 Fix
  • fix hex literal parsing on Windows, add two comments.

    Helixhorned r2859 2 Aug, 03:52 Fix
  • add 'randgen' module, implementing an encapsulated JKISS PRNG.

    Helixhorned r2857 2 Aug, 03:52 Fix
    Show details

    Also fix error handling path in our_require(), i.e. when loadstring fails.

  • update DukePlayer_t, fix build.

    Helixhorned r2854 2 Aug, 03:52 Fix
Open the build to see all 10 commits

July 2012 1 build · 1 commit

June 2012 1 build · 1 commit

May 2012 1 build · 1 commit