EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 62 builds · 92 commits

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September 2013 1 build · 2 commits

August 2013 1 build · 1 commit

July 2013 3 builds · 4 commits

Build 3932

4 Jul 2013 · 9 commits · 1 author SVN
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  • partially fix LTO=1 build with GCC.

    Helixhorned r3932 4 Jul, 12:38 Fix
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    Having to tag these few variables and functions as ATTRIBUTE((used)) seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

  • various tweaks and fixes.

    Helixhorned r3924 4 Jul, 12:38 FixCON
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    - fix getv movflags handling in VM_Move() - add actor.fall() - LunaCON: sanity-check some action members

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June 2013 5 builds · 6 commits

May 2013 5 builds · 8 commits

April 2013 4 builds · 4 commits

Build 3656

9 Apr 2013 · 1 commit · 1 author SVN
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  • fix stuff after last commits; translator: clean up -f parsing code.

    Helixhorned r3656 9 Apr, 10:34 FixCON
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    Also, implement 'cmenu' in LunaCON, make 'definequote' also allowed as inner command.

March 2013 4 builds · 8 commits

Build 3601

24 Mar 2013 · 9 commits · 1 author SVN
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  • actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.

    Helixhorned r3597 24 Mar, 11:53 FixCON
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    In passing, fix a couple of omissions: gameactor() being passed nil's in the middle, more than one moveflag to CON *actor.

  • make some variables local, fix some bugs found using listglobals.sh.

    Helixhorned r3596 24 Mar, 11:53 Fix
  • fix weapondata_t read access, Lua->CON line mapping for if* commands.

    Helixhorned r3595 24 Mar, 11:53 FixCON
  • cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.

    Helixhorned r3593 24 Mar, 11:52 FixCON
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