EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2013 7 builds · 18 commits

April 2013 2 builds · 5 commits

Build 3656

9 Apr 2013 · 1 commit · 1 author SVN
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  • fix stuff after last commits; translator: clean up -f parsing code.

    Helixhorned r3656 9 Apr, 10:34 FixCON
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    Also, implement 'cmenu' in LunaCON, make 'definequote' also allowed as inner command.

Build 3648

5 Apr 2013 · 10 commits · 1 author SVN
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  • gen. cleaner code, make actor[].movflag internal, update listglobals.sh

    Helixhorned r3646 5 Apr, 10:53 CON
  • begin gamevar system. Not much there yet.

    Helixhorned r3642 5 Apr, 10:53 CON
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    In Lunatic, gamevars (variables that are saved with savegames) are per-module.

  • ifsquished.

    Helixhorned r3640 5 Apr, 10:52 CON
  • fix rotatesprite coordinate check, gen. events to chain at beginning.

    Helixhorned r3639 5 Apr, 10:52 FixCON
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March 2013 5 builds · 8 commits

Build 3601

24 Mar 2013 · 9 commits · 1 author SVN
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  • simplify RETURN handling, make its behavior across events same as C-CON.

    Helixhorned r3601 24 Mar, 11:54 CON
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    There's only one RETURN value on the C side (g_RETURN), which is also referenced from Lua. Upon entering an event, its value takes on the per-event default one, and its value when the event code finishes is passed back to the game. Independently of that, its value is always saved and restored across event calls.

  • actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.

    Helixhorned r3597 24 Mar, 11:53 FixCON
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    In passing, fix a couple of omissions: gameactor() being passed nil's in the middle, more than one moveflag to CON *actor.

  • fix weapondata_t read access, Lua->CON line mapping for if* commands.

    Helixhorned r3595 24 Mar, 11:53 FixCON
  • cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.

    Helixhorned r3593 24 Mar, 11:52 FixCON
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February 2013 1 build · 1 commit

July 2012 1 build · 1 commit

March 2012 1 build · 1 commit