Build 5320
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make BOUNCEMINE spawn FRAMEEFFECT only if moving horizontally.
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Also add "zshoot -4096 BOUNCEMINE" to lunatic/test/weaponvars.con to demonstrate that bouncemines can be shot.
Nickname SVN e nomi Git sono unificati per persona.
make BOUNCEMINE spawn FRAMEEFFECT only if moving horizontally.
Also add "zshoot -4096 BOUNCEMINE" to lunatic/test/weaponvars.con to demonstrate that bouncemines can be shot.
don't spawn FRAMEEFFECT1 for BOUNCEMINE.
There's no point, really. Since the bouncemine is immobile, the tsprites will all be overlaid at one point and show the same picture, as far as I can see. Worse, since r4876, the generated sprites may draw on top of the actual one. The former have their shade always set to sprite[t->owner].shade though, and will then appear fully bright (shade -127, since BOUNCEMINE sets it like this). This fixes issue number 4 from http://forums.duke4.net/topic/8042-five-minor-problems-report/
in DNCOORDS display, show x/y/z for VEL + ps->fric x and y components.
Also, prettify some ps->fric-related code. DONT_BUILD.
fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.