EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 136 builds · 492 commits

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July 2022 1 build · 1 commit

June 2022 1 build · 25 commits

Build 10112

11 Jun 2022 · 46 commits · 1 author GIT
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  • fix "twitching" of models drawn with rotatesprite when the viewangle changes in polymost and polymer

    TerminX 66e1678 written 10 Jun 2022 FixEngine
  • break glBufferData()/glBufferSubData() stuff out of polymost_drawpoly() and into polymost_startBufferedDrawing()/polymost_bufferVert()/polymost_finishBufferedDrawing() and use for polymost_printtext256() and polymer_drawartskyquad()

    TerminX e8ea24b written 10 Jun 2022 Engine
  • set polymer sky according to the first sector drawn per frame instead of predetermining it at map load time

    TerminX 2effd51 written 7 Jun 2022 Engine
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    This allows maps that use more than one parallax sky texture to look more correct in polymer, assuming only one type of sky is visible at once.

  • improve SDL 1.2 support

    TerminX c8524f3 11 Jun, 01:07 Engine
  • work around GCC 12.1 issue with RELEASE=0 builds due to xxHash specifying forced inlining after inlining has been disabled via -O0/-Og

    TerminX 25e5521 written 2 Jun 2022 Engine
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May 2022 2 builds · 12 commits

Build 10066

17 May 2022 · 24 commits · 2 authors GIT
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  • this should fix logged messages not displaying in the console in edge cases where an exact multiple of 1024 messages were logged in between actual refreshes of the drawn console

    TerminX 07ccec0 written 5 May 2022 FixEngine
  • fix mimalloc debug output

    TerminX 1b3f26d written 4 May 2022 FixEngine
  • slightly less shitty engineVerbosityCallback()

    TerminX 5066aaf written 4 May 2022 Engine
  • limit block size alignment waste in cache1d a little bit

    TerminX 7c89d3e written 2 May 2022 Engine
  • suppress all 0 counts from bucketlist console command output

    TerminX 54584c6 written 2 May 2022 Engine
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April 2022 8 builds · 26 commits

Build 10033

22 Apr 2022 · 13 commits · 1 author GIT
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  • add parameter to videoSet2dMode() to control fullscreen, like videoSetGameMode() uses

    TerminX 3927367 22 Apr, 02:56 Engine
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    This allows fullscreen to be toggled in the editor without having to change to 3d mode first.

  • print display name to console when detecting video modes

    TerminX d11731f 22 Apr, 02:54 Engine
  • only redetect video modes if the window was actually moved to a different display

    TerminX d753d28 22 Apr, 02:53 Engine
  • invalidate stored window position when changing video mode if the combination of origin position and new window size would place the window outside the bounds of the display

    TerminX bb844c1 22 Apr, 02:23 Engine
  • add forgotten "PR" loguru verbosity label

    TerminX f7e65ee 22 Apr, 02:01 Engine
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Build 10005

16 Apr 2022 · 13 commits · 1 author GIT
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  • merge upstream loguru changes

    TerminX 8ad95e5 written 14 Apr 2022 Engine
  • add ImGui (https://github.com/ocornut/imgui/tree/docking)

    TerminX f396417 written 18 Aug 2021 Engine
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    Everything is hooked up to the engine and functional, but nothing in this branch is utilizing this yet.

  • add optional throttle parameter to engineFPSLimit() to limit the framerate to the refresh rate in menus, etc

    TerminX 1440841 written 31 Mar 2022 Engine
  • fix bug where the desktop refresh rate was being ignored in windowed mode, always print refresh rate to console on video mode change

    TerminX f49dfd8 written 28 Mar 2022 FixEngine
  • cap framerate to 1000 even if r_maxfps is 0

    TerminX 678efd5 written 28 Mar 2022 FixEngine
    Show details

    For anyone that really thinks they need more than 1000 fps, "r_maxfps -2" will revert to the previous completely unthrottled behavior.

Open the build to see all 13 commits

March 2022 1 build · 6 commits

Build 9983

25 Mar 2022 · 20 commits · 1 author GIT
Open build
  • these uses of EDUKE32_PREDICT_FALSE probably aren't helpful

    TerminX 1a291fa written 5 Mar 2022 Engine
  • remove dead OSD_FlushLog() function

    TerminX 89d57f7 written 10 Feb 2022 Engine
  • q16 wallvisible()

    TerminX b4fc89b written 10 Feb 2022 Engine
  • send events to zero rumble after rumble period has elapsed

    TerminX eb412c9 written 7 Feb 2022 Engine
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    This shouldn't be necessary, but I got a report of the controller continuing to rumble indefinitely (even after terminating the game process)

  • templatize bitmap functions and transition direct manipulation of bitmap arrays over to use of the functions

    TerminX 7f6301e written 2 Feb 2022 Engine
Open the build to see all 20 commits

February 2022 2 builds · 5 commits

January 2022 4 builds · 17 commits

Build 9933

15 Jan 2022 · 44 commits · 1 author GIT
Open build
Open the build to see all 44 commits

December 2021 5 builds · 18 commits