EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Stai vedendo il 2021 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 2 attivi

Visualizzate 48 build · 187 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Dicembre 2021 5 build · 18 commit

Build 9875

14 dic 2021 · 34 commit · 1 autore GIT
Apri la build
  • extra const in libtess2

    TerminX 487ba03 scritto il 24 nov 2021 Engine
  • fix use of value before validation in polymer_updatewall()

    TerminX defbbfb scritto il 8 dic 2021 FixEngine
  • prevent potential deferencing of null ptr

    TerminX f783405 scritto il 8 dic 2021 Engine
  • this sort of type punning isn't necessary anymore

    TerminX 3a12ada scritto il 8 dic 2021 Engine
  • fix copy/paste error in screentextRender()

    TerminX 4c19398 scritto il 8 dic 2021 FixEngine
    Mostra dettagli

    For some reason, this error didn't propagate into screentextGetSize().

Apri la build per vedere tutti i 34 commit

Novembre 2021 15 build · 39 commit

Build 9828

28 nov 2021 · 10 commit · 2 autori GIT
Apri la build
Apri la build per vedere tutti i 10 commit

Build 9815

25 nov 2021 · 8 commit · 4 autori GIT
Apri la build
  • allow r_pr_shadowdetail 6 (8192x8192)

    TerminX 90da0fc scritto il 24 nov 2021 Engine
  • add missing buildgl_bindSamplerObject() calls

    TerminX b98b1c1 scritto il 23 nov 2021 Engine
  • Get forcefilter working with models when sampler objects are enabled. Factored out some related code duplication.

    Jordon Moss 255ae1e scritto il 21 nov 2021 Engine
  • add SAMPLER_NEAREST_NEAREST_CLAMP and SAMPLER_NEAREST_NEAREST_WRAP, samplers which use GL_NEAREST_MIPMAP_NEAREST for the minification filter

    TerminX 7b325f1 scritto il 12 nov 2021 Engine
    Mostra dettagli

    It looks like mipmapping actually works with the indexed color texture shader in Polymost as-is, but it doesn't work with Polymer art mapping so we're disabling it there.

Apri la build per vedere tutti i 8 commit

Build 9795

15 nov 2021 · 2 commit · 1 autore GIT
Apri la build
  • fix integer overflow of globalzd in floor sprite rendering code

    nukeykt b733b43 15 nov, 01:27 FixEngine
    Mostra dettagli

    This commit also simplifies previous x/y panning fix

  • fix integer overflow of x/y panning in floor sprite rendering code

    nukeykt c4310a2 scritto il 14 nov 2021 FixEngine

Build 9787

12 nov 2021 · 5 commit · 1 autore GIT
Apri la build
  • clean up r_persistentstreambuffer so you can turn it on and off without having to restart anything

    TerminX 47e24d2 12 nov, 07:53 Engine
  • move all the cvars in polymost.cpp so that they're at least in the same spot

    TerminX 839c192 12 nov, 07:53 Engine
  • improve GL state management, add support for GL sampler objects, add libtess2 and implement in polymer in place of the GLU tesselator, drop dependency on libGLU, improve GL debug output (in debug builds), fix various GL resource leaks

    TerminX b6740a7 12 nov, 08:38 FixEngine
    Mostra dettagli

    This should prevent a few more state changes, and address issues arising from rendermode changes wiping our state but not any of our accounting data for said state. Because libtess2 seems to be abandoned and because there were a few issues I needed to fix anyway, I went ahead and made a custom single-file header-only version for improved performance.

Apri la build per vedere tutti i 5 commit

Build 9768

11 nov 2021 · 1 commit · 1 autore GIT
Apri la build
  • Add parameter to hictinting_applypixcolor to allow disabling r/b channel swapping. Improved readability of hictinting_applypixcolor as well.

    Jordon Moss 4685234 11 nov, 13:53 Engine

Build 9767

11 nov 2021 · 12 commit · 1 autore GIT
Apri la build
  • move yax_updown[] reset to yax_update()

    TerminX d5a6729 scritto il 12 ago 2021 Engine
  • don't use SDL_WINDOW_FULLSCREEN_DESKTOP and don't call SDL_SetWindowBordered in fullscreen

    TerminX ef06dff scritto il 12 ago 2021 Engine
  • ignore SDL_WINDOWEVENT_MOVED and SDL_WINDOWEVENT_RESIZED in fullscreen

    TerminX bd1cd8c scritto il 12 ago 2021 Engine
    Mostra dettagli

    I'm not sure if this is going to end up being the correct thing to do here, but it's what we shipped in the Fury 2.0 binary.

  • better multi-monitor support

    TerminX e852730 scritto il 12 ago 2021 Engine
  • fix console logging issue on Linux introduced by logging rework

    TerminX af57b22 scritto il 12 ago 2021 FixEngine
    Mostra dettagli

    TIL vsnprintf and _vsnprintf are not, in fact, the same thing.

Apri la build per vedere tutti i 12 commit

Build 9755

10 nov 2021 · 3 commit · 2 autori GIT
Apri la build
  • Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()

    Dino Bollinger 468b8e4 scritto il 6 nov 2021 FixEngine
  • Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.

    Jordon Moss c423c6d scritto il 9 nov 2021 Engine
  • Fix a fuckup where I accidentally removed the color swap from gloadtile_art.

    Jordon Moss 1e2ea45 10 nov, 15:55 FixEngine