EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2020 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2020 2 build · 3 commit

Agosto 2020 7 build · 10 commit

Build 9242

17 ago 2020 · 3 commit · 1 autore GIT
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  • Implement tileflags member of picanm, and added support for new flag: TILEFLAGS_TRUENPOT, that allows you to enable true non-power-of-two texture support per-tile.

    Jordon Moss 4c1d40c scritto il 11 ago 2020 FixEngine
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    (Fixes classic's buggy tiling and panning behaviour and bypasses the emulation of it in Polymost)

  • Enable non-power-of-two wall support in classic renderer. (Doesn't do anything yet without either a new map format, or upcoming TILEFLAGS_TRUENPOT).

    Jordon Moss 281d494 scritto il 11 ago 2020 Engine
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Build 9239

15 ago 2020 · 21 commit · 1 autore GIT
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  • fixes for including compat.h in a C program built with MSVC

    TerminX 6165e34 scritto il 11 lug 2020 FixEngine
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    I needed to change the weird VS workaround in order for the EDUKE32_STATIC_ASSERT on line 850 to succeed. Things seemed OK when I tested them, but I'd like more information on the suspected compiler bug in question and why this was necessary in the first place.

  • move osdstrings cleanup out of engineUnInit() and into OSD_Cleanup()

    TerminX 786869b scritto il 23 lug 2020 Engine
  • update spriteext_t structure

    TerminX 15ef402 scritto il 8 giu 2020 Engine
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    Like DukePlayer_t, I do not intend to modify this structure again in a way that breaks backwards compatibility, unless 100% absolutely necessary.

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Luglio 2020 2 build · 15 commit

Build 9202

26 lug 2020 · 36 commit · 1 autore GIT
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  • FORCE_INLINE mutex_lock() and mutex_unlock(), make mutex_try() actually work

    TerminX edac43b scritto il 16 lug 2020 Engine
  • return length from printf-style functions

    TerminX 4716881 scritto il 15 lug 2020 Engine
  • re-enable EDUKE32_PREDICT_TRUE and EDUKE32_PREDICT_FALSE

    TerminX 6dc2eae scritto il 9 lug 2020 Engine
  • #define EDUKE32_UNREACHABLE_SECTION as debug_break() in DEBUG builds

    TerminX 0ef5814 scritto il 3 lug 2020 Engine
  • more fix16 cleanup

    TerminX d59d007 scritto il 28 giu 2020 Engine
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    There's an optimization or two in here, but tbh I just like deleting shit.

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Giugno 2020 12 build · 24 commit

Build 9144

12 giu 2020 · 2 commit · 1 autore GIT
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  • fix function signatures of ksqrtasm_old() and clip_nsqrtasm()

    TerminX 6ec133c 12 giu, 16:27 FixEngine
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    These functions were specified as accepting int32_t values, but wrap functions (or are wrapped by functions) that take uint32_t.

  • set g_loadedMapVersion in engineLoadBoardV5V6()

    TerminX ae953a7 12 giu, 13:01 Engine

Build 9122

6 giu 2020 · 5 commit · 1 autore GIT
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  • add error checking to and slightly clean up engineLoadBoardV5V6()

    TerminX 3d3db3d 6 giu, 13:34 Engine
  • add error checking to engineLoadBoard()

    TerminX 2a0bb5f 6 giu, 13:33 Engine
  • potentially improve dealing with corrupt .md2/.md3 models

    TerminX 520a927 6 giu, 11:17 FixEngine
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    I didn't test any actual corrupt models, just noticed the lack of any error checking when looking at something else.

  • use kread_and_test() instead of regular kread() where appropriate

    TerminX 7f741c2 6 giu, 11:18 Engine
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Build 9117

6 giu 2020 · 34 commit · 2 autori GIT
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  • Remove lunatic.h and lunatic.cpp

    NY00123 c9648f8 scritto il 17 mag 2020 Engine
  • Let's not define CLASSIC_NONPOW2_YSIZE_WALLS for now, regardless

    NY00123 7266cea scritto il 17 mag 2020 Engine
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    of LUNATIC, but keep the code, since it may become useful in the future.

  • Remove a few more LUNATIC-specific definitions

    NY00123 47f07f5 scritto il 17 mag 2020 Engine
  • Adjust krand for removal of LUNATIC

    NY00123 17f1393 scritto il 17 mag 2020 Engine
  • Remove the LUNATIC-specific definitions

    NY00123 dd26d46 scritto il 17 mag 2020 Engine
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    of engine_main_arrays_are_static, engine_v8 and Mulscale.

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