Build 9755
GIT-
Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()
SVN handles and Git names are merged into one person.
Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()
Initialize blend to 0 when inserting sprites
This fixes a bug where stale blend values could be transferred over from a previously loaded map.
fix parsing of voxel definition in error cases
Plan B for commit b4f633d1, remove the conditional entirely
The previous attempt broke the window at the start of E1L3 of Duke3D. Whatever this was intended for doesn't work with animated maskwalls.
Always allow disabling vsync
Extend mapinfo DEF command to support mapart token
Usage: mapinfo { mapmd4 <md4sum> mapart "mapart/testart_XX.ART" } The specified path must end with the suffix "_XX.ART" (case-insensitive). The actual files need to be numbered from "_00.ART" to "_19.ART". Just like with maphacks, an md4 sum is required. This allows sharing the same per-map art between multiple levels.
Fix ancient identical branch warning in the Polymer code
Fix problems when changing renderer after having seen a mirror
If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50