Settembre 2023
Agosto 2023
-
Give EVENT_POSTWEAPONSHOOT the return value of A_Shoot.
-
Port EVENT_PREWEAPONSHOOT and EVENT_POSTWEAPONSHOOT from NetDuke32.
Mostra dettagli
* Setting RETURN to non-zero in EVENT_PREWEAPONSHOOT cancels the shot.
-
Fix weapon behavior with FIREDELAY set to 1
Mostra dettagli
Defer setting kickback_pic setting to lower block. Make adjustments to prevent errant behaviour this may cause.
Febbraio 2012
-
Various menu tweaks and one fix.
Mostra dettagli
- make PGUP/PGDN and HOME/END behave as expected across all menus - in keyboard/mouse button mapping menu, draw function names that have been given custom names via CON with pal 8 for easier recognition - fix tinting of function names in mouse button mapping menu
-
When in menus, always draw a black (33%) translucent background.
Mostra dettagli
Internally, there's a new function fade_screen_black() that implements the fading more efficiently than calling rotatesprite for classic, and uses tile 0 (assumed to have at least 64x32 size) in the GL modes. The black background of the user map selector is still done with rotatesprite and tile BLANK in every renderer.
Febbraio 2010
-
new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
Mostra dettagli
Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c