EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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September 2023

  • Blackhole any accumulated input when clearing the input FIFO/starting a level, prevents you from being spun around the wrong way when you spawn in.

    Jordon Moss 244ffd0 written 8 Sep 2023 Build 10436 Fix
  • EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst

    Jordon Moss e062c6b 3 Sep, 13:19 Build 10419 CON

August 2023

  • Give EVENT_POSTWEAPONSHOOT the return value of A_Shoot.

    Jordon Moss 50312d1 30 Aug, 02:32 Build 10399 CON
  • Port EVENT_PREWEAPONSHOOT and EVENT_POSTWEAPONSHOOT from NetDuke32.

    Jordon Moss ae1a3f7 30 Aug, 02:20 Build 10399 CON
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    * Setting RETURN to non-zero in EVENT_PREWEAPONSHOOT cancels the shot.

  • Fix weapon behavior with FIREDELAY set to 1

    Jordon Moss 77c2b72 written 23 Aug 2023 Build 10363 Fix
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    Defer setting kickback_pic setting to lower block. Make adjustments to prevent errant behaviour this may cause.

February 2012

  • Various menu tweaks and one fix.

    Helixhorned r2313 4 Feb, 06:30 Build 2313 FixCON
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    - make PGUP/PGDN and HOME/END behave as expected across all menus - in keyboard/mouse button mapping menu, draw function names that have been given custom names via CON with pal 8 for easier recognition - fix tinting of function names in mouse button mapping menu

  • When in menus, always draw a black (33%) translucent background.

    Helixhorned r2312 4 Feb, 06:30 Build 2313 Engine
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    Internally, there's a new function fade_screen_black() that implements the fading more efficiently than calling rotatesprite for classic, and uses tile 0 (assumed to have at least 64x32 size) in the GL modes. The black background of the user map selector is still done with rotatesprite and tile BLANK in every renderer.

February 2010

  • new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).

    Helixhorned r1598 written 13 Feb 2010 Build 1598 Engine
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    Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c