EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2026 1 build · 1 commit

Settembre 2025 1 build · 1 commit

Agosto 2025 1 build · 1 commit

Luglio 2025 2 build · 2 commit

Build 10622

3 lug 2025 · 2 commit · 1 autore GIT
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  • Add EVENT_OPERATEACTIVATORS

    oasiz 506ca57 scritto il 30 giu 2025 FixEngineCON
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    EVENT_OPERATEACTIVATORS is run against each STAT_ACTIVATOR with a matching lotag when a typical Duke3D button/touchplate is triggered. Current sprite will be stored in THISACTOR and setting RETURN -1 will skip the normal processing of any remaining activator logic. This does not work with Masterswitches as they use a completely different logic instead.

    Risolve
    terminx/eduke32#323
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Dicembre 2024 1 build · 3 commit

Build 10608

26 dic 2024 · 8 commit · 3 autori GIT
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Giugno 2024 2 build · 6 commit

Build 10590

18 giu 2024 · 12 commit · 1 autore GIT
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  • fix a bunch of improperly written checks for sprites that have been deleted or wound up outside of playable space

    TerminX e962910 scritto il 15 giu 2024 FixEngine
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  • disable drawframe coroutine (the coroutine is not actually required for vm_preempt operation)

    TerminX d7a3d3c scritto il 9 nov 2023
  • improve frame pacing

    TerminX 9ba9e36 scritto il 24 dic 2023
  • allow frame drawing between segments of EVENT_WORLD/EVENT_PREWORLD chains

    TerminX b6297e8 scritto il 5 nov 2023 CON
  • add CON_YIELD

    TerminX 1cacbf0 scritto il 26 ott 2023 EngineCON
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    Allows long-running CON execution to yield to rendering and player input handling.

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Maggio 2024 1 build · 1 commit

Marzo 2024 2 build · 6 commit

Build 10564

16 mar 2024 · 4 commit · 3 autori GIT
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  • Fix playback volumes of "Duke-Tag!" announcement sounds

    NY00123 0bc78c5 scritto il 15 mar 2024 Fix
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    The modified code has an unconditional call to S_PlaySound from S_PlaySound3D with no check of the flag SF_GLOBAL. This is also done with a higher priority than Duke Talk sounds now, which should similarly match DOS v1.5.

    Risolve
    terminx/eduke32#263
    Coautore
    Evan Ramos
  • Implement accurate CON_SIZETO behavior for v1.3D mode

    Hendricks266 636c03b 16 mar, 02:03
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Build 10560

5 mar 2024 · 6 commit · 2 autori GIT
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  • Remove several unused variables and definitions

    Dino Bollinger f5cb424 scritto il 3 mar 2024
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    Including a leftover T_RENAMEFILE definition that was removed long ago

  • Separate viewscreen reset out into its own function

    Dino Bollinger c050921 scritto il 3 mar 2024
  • Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()

    Dino Bollinger 96bcd01 scritto il 3 mar 2024
  • Extend mouse x-sensitivity slider to 0 (backport from tmyqlfpir)

    Hendricks266 37585db 5 mar, 19:47
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Dicembre 2023 5 build · 9 commit

Ottobre 2023 4 build · 31 commit

Build 10514

22 ott 2023 · 20 commit · 1 autore GIT
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  • fix edge case where a zero-byte .dat file would be misdetected as a .grp file

    TerminX a161a0b scritto il 18 ott 2023 Fix
  • the most minor of minor fixes to windowsCheckForUpdates()

    TerminX 5d6220f scritto il 17 ott 2023 Fix
  • support sensible conversions between gamearray types when loading savegames

    TerminX 4c785fa scritto il 15 ott 2023 CON
  • disable "restartmap" console command in Fury mode

    TerminX 194dfee scritto il 10 ott 2023
  • update message for loading old saves

    TerminX ca2328a scritto il 9 ott 2023
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Build 10493

7 ott 2023 · 15 commit · 1 autore GIT
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  • fix USE_OPENGL=0 build

    TerminX 36a2f29 7 ott, 11:51 Fix
  • add -nocontroller parameter to completely disable SDL controller support

    TerminX 4d62a72 7 ott, 11:45
  • use "--" instead of "-" for unbound keys in the keyboard configuration menu

    TerminX c020cc8 7 ott, 09:30
  • fix population of startup window input device drop-down by moving their values back to the launcher configuration (eduke32.cfg)

    TerminX 5b7e808 7 ott, 09:15 Fix
  • add volume control for Duke Talk and an extra sound flag for other speech that should respect the same volume level (64)

    TerminX 6220b0d scritto il 6 ott 2023
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Build 10478

3 ott 2023 · 19 commit · 1 autore GIT
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  • make Gv_Clear() actually clear and Gv_Init() actually re-init

    TerminX 75be4e2 3 ott, 07:49
  • don't EDUKE32_PREDICT in the sound functions

    TerminX 60a4f92 3 ott, 07:48
  • use internal CONs if external CON compilation fails, like the DOS version did.

    TerminX 4d8264c 3 ott, 05:43 CON
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    I see now that Todd was actually very wise.

  • fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game

    TerminX d0e4efe 3 ott, 05:41 Fix
  • maybe fix player's view pseudo-randomly returning to center

    TerminX 64259d4 scritto il 24 set 2023 Fix
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