EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2020 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 26 builds · 36 commits

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August 2020 4 builds · 5 commits

July 2020 4 builds · 5 commits

Build 9202

26 Jul 2020 · 36 commits · 1 author GIT
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  • fix issues with the player looking up/down after loading a save

    TerminX 3a06b40 written 27 Jun 2020 Fix
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    This limits the output of scaleAdjustmentToInterval() to a maximum of one second worth per frame drawn, clamps q16horizoff to the same range as q16horiz, and zeroes the last input clock after loading.

  • fix potential OOB memory access through player .wackedbyactor member

    TerminX 2b7c5d8 written 27 Jun 2020 Fix
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June 2020 12 builds · 15 commits

Build 9156

17 Jun 2020 · 6 commits · 2 authors GIT
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  • Sounds resume playback after demo pause is turned off.

    Dino Bollinger 40ed13a written 15 Jun 2020 Fix
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    Also fixed an edge case.

  • Fix sound disabling when rewinding and fast forwarding in a demo.

    Dino Bollinger c28adba written 15 Jun 2020 Fix
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    I assume that the sound toggling was originally done for helix' old profiling system built into the demo playback. Fixes terminx/eduke32#84.

  • Re-enable exiting main menu while demo is playing.

    Dino Bollinger 4fc0c6f written 15 Jun 2020 Fix
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  • reset menu transition animation when totalclock is reset by a demo

    Dino Bollinger 449605e written 15 Jun 2020 Fix
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Build 9126

8 Jun 2020 · 1 commit · 1 author GIT
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  • fix jittery view on moving sectors

    TerminX 6a78dde 8 Jun, 12:21 FixEngine
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    This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Fixes terminx/eduke32#60.

Build 9125

8 Jun 2020 · 1 commit · 1 author GIT
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  • fix issue with player movement not being locked when crushing shrunken enemies

    TerminX 7ac897a 8 Jun, 09:39 Fix
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    Fixes terminx/eduke32#59.

Build 9124

7 Jun 2020 · 1 commit · 1 author GIT
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  • fix issue where the player was unable to look or move under some circumstances after being "killed" with god mode enabled

    TerminX 15c084b 7 Jun, 12:15 Fix
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    Fixes #56.