EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2023 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 9 builds · 55 commits

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December 2023 1 build · 4 commits

October 2023 4 builds · 31 commits

Build 10514

22 Oct 2023 · 20 commits · 1 author GIT
Open build
  • fix edge case where a zero-byte .dat file would be misdetected as a .grp file

    TerminX a161a0b written 18 Oct 2023 Fix
  • the most minor of minor fixes to windowsCheckForUpdates()

    TerminX 5d6220f written 17 Oct 2023 Fix
  • support sensible conversions between gamearray types when loading savegames

    TerminX 4c785fa written 15 Oct 2023 CON
  • disable "restartmap" console command in Fury mode

    TerminX 194dfee written 10 Oct 2023
  • update message for loading old saves

    TerminX ca2328a written 9 Oct 2023
Open the build to see all 20 commits

Build 10493

7 Oct 2023 · 15 commits · 1 author GIT
Open build
  • fix USE_OPENGL=0 build

    TerminX 36a2f29 7 Oct, 11:51 Fix
  • add -nocontroller parameter to completely disable SDL controller support

    TerminX 4d62a72 7 Oct, 11:45
  • use "--" instead of "-" for unbound keys in the keyboard configuration menu

    TerminX c020cc8 7 Oct, 09:30
  • fix population of startup window input device drop-down by moving their values back to the launcher configuration (eduke32.cfg)

    TerminX 5b7e808 7 Oct, 09:15 Fix
  • add volume control for Duke Talk and an extra sound flag for other speech that should respect the same volume level (64)

    TerminX 6220b0d written 6 Oct 2023
Open the build to see all 15 commits

Build 10478

3 Oct 2023 · 19 commits · 1 author GIT
Open build
  • make Gv_Clear() actually clear and Gv_Init() actually re-init

    TerminX 75be4e2 3 Oct, 07:49
  • don't EDUKE32_PREDICT in the sound functions

    TerminX 60a4f92 3 Oct, 07:48
  • use internal CONs if external CON compilation fails, like the DOS version did.

    TerminX 4d8264c 3 Oct, 05:43 CON
    Show details

    I see now that Todd was actually very wise.

  • fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game

    TerminX d0e4efe 3 Oct, 05:41 Fix
  • maybe fix player's view pseudo-randomly returning to center

    TerminX 64259d4 written 24 Sep 2023 Fix
Open the build to see all 19 commits

September 2023 1 build · 6 commits

Build 10454

11 Sep 2023 · 18 commits · 2 authors GIT
Open build
  • avoid passing -1 as bunchnum to SECTORS_OF_BUNCH

    TerminX 40deb2c written 6 Sep 2023
  • tweak controlflow struct added to VM in 4eb6cbe190cf79d758a4a64b9fa10af64d4609ad

    TerminX 6ef0c6f written 2 Sep 2023
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    Resulting binary is smaller, but no significant performance difference either way on anything I tested the change on.

  • only update a maximum of one VIEWSCREEN tile per frame

    TerminX 0278536 written 2 Sep 2023 Engine
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    Improves performance greatly in all renderers in scenes using more than one concurrent VIEWSCREEN sprite displaying unique cameras.

  • remove a bunch of EDUKE32_PREDICT macro usage from gameexec

    TerminX 3f4e11c written 17 Aug 2023
  • allow sound data to expire out of cache1d again

    TerminX f0f5443 written 27 Jul 2023
Open the build to see all 18 commits

June 2023 1 build · 2 commits

May 2023 1 build · 7 commits

Build 10240

17 May 2023 · 28 commits · 1 author GIT
Open build
  • add floorzcutoff and floorzrebound player members to control additional aspects of how the player's position reacts to traversing sectors with differing floor heights

    TerminX 6a17ae1 written 6 May 2023 Engine
    Show details

    Not recommended to use these in mods until after Ion Fury: Aftershock ships because they might still change some.

  • add cl_kickmode cvar to select between 1.3D or 1.4+ quick kick behavior ;)

    TerminX a09df6c written 3 May 2023
  • fix overlapping cl_showcoords text, enable sprite counters w/ cl_showcoords 2, add cl_showcoords 3 for the previously unreadable rendering cvar printouts

    TerminX b58dd86 written 1 May 2023 FixEngine
  • fix minor bug with visibility menu option

    TerminX 84fe67c written 1 May 2023 Fix
  • fix SE40 drawing oversight found when porting the current version of the effect to the editor

    TerminX e8cdd3c written 17 Apr 2023 Fix
Open the build to see all 28 commits

April 2023 1 build · 5 commits

Build 10212

5 Apr 2023 · 44 commits · 2 authors GIT
Open build
  • allow startup window in Steam big picture mode if the -setup parameter is passed

    TerminX 6537106 written 23 Mar 2023
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    This allows the startup window to be used on Steam-based devices like the Steam Deck without switching to desktop mode.

  • fix problems with the automatic view angle adjustment for playing without a mouse. This fixes #265.

    TerminX fec475c written 16 Mar 2023 Fix
  • fix mouse sensitivity slider values, allow a vertical sensitivity of 0

    TerminX 913afa1 written 22 Jan 2023 Fix
  • remove explicit VM compiler checks at use time for whether a label is a keyword or not

    TerminX 1a326fa written 13 Dec 2022
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    This is already covered separately by undefined parameter checks on label use and by keyword checks on label definition.

  • fix copy/paste error on bounds check in CON_GETPLAYER/CON_SETPLAYER

    TerminX 2c6b2ea written 6 Dec 2022 Fix
Open the build to see all 44 commits