EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2025

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Agosto 2023

Agosto 2021

Maggio 2020

Dicembre 2019

Ottobre 2016

Maggio 2016

  • Add "artquality" subtoken to textures, model skins, and skyboxes, which grants the texture HICR_ARTIMMUNITY. In effect, this implies "nodownsize" and signals that texture compression would be undesirable, but okay using r_texcompr mode 2 (aggressive).

    Hendricks266 r5705 2 mag, 11:29 Build 5707 Engine

Ottobre 2015

Settembre 2015

  • Add "numalphatables" token, which serves the same purpose as the lognumalphatabs byte in PALETTE.DAT.

    Hendricks266 r5366 27 set, 14:18 Build 5366
  • Clean up the animtilerange token so that it is possible to specify backward animations in the logical tile1 > tile2 way.

    Hendricks266 r5357 23 set, 23:32 Build 5357
  • Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.

    Hendricks266 r5356 23 set, 23:31 Build 5357 FixEngine
  • Add basepalette, palookup, and blendtable tokens.

    Hendricks266 r5351 23 set, 10:55 Build 5352 Engine
  • Prevent tilefromtexture from ever assigning index #255 (the transparent color) to the processed image.

    Hendricks266 r5350 23 set, 10:55 Build 5352

Maggio 2015

  • Add "multipsky" token.

    Hendricks266 r5256 27 mag, 01:47 Build 5258
  • Add "texture" convenience token to tilefromtexture, which will also define the image as a texture with implied nocompress and nodownsize flags.

    Hendricks266 r5247 27 mag, 01:45 Build 5258
  • Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.

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    artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.

  • Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.

  • Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.

Aprile 2015

  • Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

    Hendricks266 r5139 12 apr, 01:07 Build 5141
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    Examples: (assuming stock Duke palswaps) copytile 10000 { tile 0 } // tile #10000 is now the same as #0 copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint

  • Expand use of check_tile().

    Hendricks266 r5137 12 apr, 01:06 Build 5141
  • Add "undefinetile" and "undefinetilerange".

Marzo 2015

  • Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.

    Hendricks266 r5108 28 mar, 02:49 Build 5108 Engine
  • Add "nocompress" and "nodownsize" tokens to model skin definitions.

    Hendricks266 r5107 28 mar, 02:49 Build 5108
  • Add "nofloorpal <value>" to "makepalookup", which, when specified, allows you to set exactly the value of g_noFloorPal that you want.

    Hendricks266 r5101 27 mar, 05:29 Build 5101
  • Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.

    Hendricks266 r5061 22 mar, 23:28 Build 5063
  • When undefining a model, reset the angadd of its HUD settings to zero.

    Hendricks266 r5053 9 mar, 00:37 Build 5054 Fix
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    This fixes weapons not being displayed in Vaca+.